However, there are cards especially from Dragons of Tarkir that you'll want to hold onto and even pick up for your collection. Here are five cards you should be watching as Standard rotation approaches.
This one isn't particularly obvious, but as a mythic rare that you can buy for 50 cents a copy, you could do much worse than this. Vendor buylists have actually been up on this card. It had a moment early on in its life when Mono Blue Devotion was still a deck.
What made it so good? First of all, having 3 Blue mana symbols made it a perfect play on turn 3 before dropping a Master of Waves on turn 4 and dropping 4 elemental tokens. Being an Elemental itself. Shorecrasher also gained +1/+0. Plus, its ability to gain toughness or power at the expense of the other made it versatile on both offense and defense.
What made it mythic rare though was its other ability to exile itself. While it returned face down as a 2/2 morph creature, essentially it was pretty hard to kill. Plus, you had the option for 4U to turn it face up and gain a +1/+1 counter with Megamorph.But after Theros left Standard this sort of became a forgotten card.
Or did it? People are happy to dump these for a quarter, but people are still buying these. Right now the demand is only from Commander. A few Horde of Notions Elemental tribal decks want it, but it's not a necessity. It's more Morph-themed decks that want it.
However, if a modern deck ever wants 4 of these in its list, this card being a mythic rare could shoot up fast in price. If it doesn't, it's still a good investment as a mythic rare sign upside if other morph creatures are ever printed.
Already seeing some Modern play, Ojutai's Command isn't exciting, but it has useful modes that fit into a variety of control decks. It's been especially strong in Standard. But the real draw of Ojutai's Command is that it has pretty much become a staple in White and Blue Commander decks.
The best mode of the four choices on Ojutai's Command is easily the reanimating option. There are plenty of good creatures with converted mana cost 2 or less that you would like to bring back to the battlefield straight from the graveyard. Being able to also counter a creature spell or draw a card on top of that is a nice bonus. Even gaining 4 life can be relevant in some situations, such as burn or aggro when they happen to run out of gas.
Ojutai's Command is often a 2 for 1 in your favor and at worst a one for one. Not exciting, but solid enough that this instant will be played for years to come.
While it has become one of the best Standard cards from Dragons of Tarkir, it took awhile for Secure the Wastes to enter the competitive scene. Still, from its release, it's been a staple in every white/X commander deck with a token theme.
While its price has been dropping dramatically as its Standard life ends, there is still enough demand for it that vendors are happy to still pay about $3 cash a piece even as it is about to leave Standard. Cards that get better as the game goes on will always be in demand, especially ones that make tokens.
Underrated by many upon release, the red and black Command has turned out to be the best of its cycle. But it's not because of Standard play. It's much better in Modern. This is true for a number of reasons. First of all, there are a lot of extremely powerful artifacts in Modern and there haven’t been nearly as many impactful artifacts in Standard recently. Also, discarding a card is a lot more important in Modern where the power level of each nonland card is higher. Also, since Thoughtseize exists in Modern, this Command is better suited to a control strategy than it is in Standard. People still play it in Standard, but more for the other options: returning a creature from your graveyard to your hand, and dealing 2 damage to a target creature or player.
Basically, like Ojutai’s Command, this is almost always a two-for-one in your favor, a sign of a good card. In Modern, being able to take out any artifact while still getting another ability on top of that is extremely strong for only 3 mana. In Grixis Control, especially, there are creatures like Fulminator Mage and Snapcaster Mage that you’ll want to return to your hand. Heck, in Jund, you can even get back a Tarmogoyf to your hand!
At about a fair market price of $6 nearing October rotation, this is a strong pickup, as some buylists will pay that much cash for a copy. This is probably the second most valuable card in the entire set. Anyone who has been following competitive Magic for the last year or so will know what the most valuable card in the set is for the foreseeable future.
This seems like a no-brainer. Why wouldn’t you pick up Collected Company? It’s been one of the top strategies in Standard for quite a while, plus it’s a very competitive archetype in Modern. It has been reprinted in a Clash Pack, which dinged its value a bit. But despite keeping a $15 retail price, its real market value (according to TCGPlayer) is closer to $12. This card probably won’t get much cheaper, especially as some Standard players shift their Bant Company lists to more combo based Modern ones. But when this card likely hits a low this fall and winter, it will be the best time to grab a playset.
Any other cards from Dragons of Tarkir that you consider good investments? There are quite a few solid cards in this set, including Dragonlord Ojutai and Sidisi, Undead Vizier that have long term casual and EDH/Commander appeal. Let us know if there are cards you think are great buys at rotation, or what you should sell right now or regret it later.
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