Card selection is one of the most important effects on a card you can have in Magic: the Gathering. While picking between three cards is obviously not as good as four cards, being able to play Adventurous Impulse on turn one gives you a definite advantage over the player who has to spend turn two playing Seek the Wilds. Adventurous Impulse is far better for overall tempo, something that’s not only important in Standard.
The tempo advantage that Adventurous Impulse provides is especially important in Pauper. As an Eternal format with a deep card pool, even a format of commons has a certain power level at which cards can break into the format. Grabbing a land or creature on turn one, even if it’s not the best one, is a strong play. Even better, this card is really good at any point in the game, as you never mind digging through three cards for that low of a cost.
Adventurous Impulse is particularly strong in Green and White creature-based decks. In Pauper, this sorcery is a strong play in Green/White Slivers, the first competitive deck in the format to feature playing four copies of the card. In Standard, the first competitve deck to widely adopt Adventurous Impulse was Black/Green Constrictor, a deck built around Winding Constrictor, Walking Ballista, and Verdurous Gearhulk. You can see how fixing your mana early and adding one of your key creatures to your hand is worth paying a single Green mana.
Adventurous Impulse has even been seen in some Amulet Titan decks in Modern, also known as “Bloomless Titan” since the banning of Summer Bloom in the format. Adventurous Impulse is played at two or three copies in some of these Bloomless Titan decks, although it isn’t a staple for the deck.
While a mere common, Adventurous Impulse has been a top 3 selling card on TCGPlayer in the past. That’s no small feat. It quickly proved itself as a key piece in some Black/Green and Green/White decks in Standard and Pauper. It’s also going to be a staple in a lot of EDH decks. Adventurous Impulse is one of the better commons of the Dominaria set and one to always hang onto when you come across copies of it.