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Magic the Gathering (MTG) Card Review - Grave Pact

6/19/2015

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by ElspethFTW, Old School Duelist
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"The bonds of loyalty can tie one to the grave." - Crovax

For as many times as it's been reprinted, the enchantment Grave Pact has retained its value quite well since first being printed all the way back in Stronghold. It was most recently reprinted in the Devour for Power Commander 2011 pre-constructed deck that was included in Commander Anthology Volume II. It's been a casual favorite for many years, and in the right Commander deck, it can devastate opponents' forces into submission.

Grave Pact has been printed in Stronghold, Eighth Edition, Ninth Edition, Tenth Edition, a Planechase deck, and the aforementioned Commander deck and Anthology. It's still not a cheap card, even with 3 core set reprints. That's because copies are always in demand. With mono-black decks often having many sacrifice outlets, this is a must-have.

Grave Pact reads:

Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.

This enchantment is especially powerful in a multi-player format. It's only 4 mana, so it easily drops early in the game. Because it has three black mana symbols in its cost, it can be tricky to play outside of mono-black or a two-color deck. But for all of the mono-black cards that benefit from devotion (the number of Black mana symbols in permanents you control), getting three devotion that easily is pretty solid. This card is a great help to cards like Erebos, God of the Dead and Gray Merchant of Asphodel.

There are also countless combos that interact with Grave Pact, especially any that can create recurring sacrifice effects. Mox Diamond has a pretty exhaustive database of them. There's also a functionally similar card to Grave Pact called Dictate of Erebos. The only difference is that it costs 3BB and can be cast at instant speed. Grave Pact is less mana, though, but both work well together. If you want to go all in on the sacrifice theme, you can add Butcher of Malakir for a creature-based version that gains you an additional sacrifice if the Butcher dies, as well.

Grave Pact is a Commander staple and while Dictate of Erebos  and Butcher of Malakir are cheaper, the original Pact is worth the extra investment.

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Magic the Gathering  Card Review  - Phalanx Formation

6/12/2015

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by ElspethFTW, Old School Duelist
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Phalanx Formation is an excellent example of the Strive mechanic featured in Journey into Nyx, the third set of the Theros set block. It costs 2W to cast for the first target, and 1W for each additional target beyond the first. This sounds pricey, but it gives the creatures that it targets double strike. It has the potential to be a finisher, especially if the creatures that it targets have Heroic abilities which activate when creatures with Heroic are targeted.

While it's not as Constructed-playable as the common Ajani's Presence or the rare Launch the Fleet, it's a cool card to consider if you're playing a casual Heroic-themed deck. Especially in Commander, where mana is plentiful, Phalanx Formation can serve as a finisher.

The best example of this being played in Constructed is in a Blue/White Heroic deck, which would include the blue creature Battlefield Thaumaturge. The Thaumaturge reduces the casting cost of a spell that targets by one colorless mana for each creature that spell targets. Therefore, the Formation costs only 1W to target one creature, 1WW for two creatures, and so on. It's considered "jank" by most players, but if you're dealing with a Heroic deck, it's one to watch for.

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Hixus, Prison Warden - Magic Origins (MTG) Rare Card Review

6/11/2015

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by ElspethFTW, Old School Duelist
Hixus Prison Warden MTG
As a Legendary Creature, Hixus, Prison Warden doesn't seem all that exciting. But the raw power of his ability necessitates the Legendary status. The Human Soldier Hixus is essentially a more powerful Banisher Priest. However, you have to let combat damage come through before you can "flash" him into play to activate his ability. The upside is that you may exile as many creatures that deal combat damage to you. He's also a 4/4 that can be played at instant speed. That is never a bad thing.




Limited bomb?

In a Limited environment (draft/sealed deck), Hixus, Prison Warden is actually a pretty powerful creature. There are plenty of situations where you'll be wide open for attack, let a couple of opposing creatures attack, taking damage from one or a few. You could then block and destroy one, while exiling the others. Situationally speaking, this is something that can simply happen in Limited, where an opponent may have the beatdown on you early. Hixus is one way to potentially turn the game around on turn 5. Playing a 4/4 on an opponent's turn and being able to swing in during the next combat is good. From a Limited perspective, this is a rare that looks solid enough to draft.

Constructed-playable?

I think it's fair to say that Hixus doesn't look like the strongest Constructed card. Against token-based strategies, Hixus is great in that if he exiles attacking tokens, then you'll never see them again. The fact that you have to take damage first sounds like a major drawback, but considering that there are simply times where you will have nothing on board protecting you, Hixus is better than you may at first realize.

The worst drawback is, of course, having to keep open 5 mana on your opponent's turn. Sure, you may have removal in hand to play anyway, so if you have nothing else, Hixus is hardly the worst thing to have in hand. At best, Hixus is probably a sideboard card in Constructed against weenie aggro or Red Deck Wins creature-heavy strategies. Being a 4/4 also means most burn spells won't kill him (Stoke the Flames shouldn't stick around much longer in Standard anyhow, barring a reprint.) 

Is Hixus, Prison Warden Commander / EDH playable?

Soldiers are a strong archetype in Commander, so Hixus, Prison Warden should find a place as one of the ninety-nine in Soldier-heavy builds. His effect isn't really Commander material, but he can serve as a complementary piece. One cool combo that he can pull off is with Commander 2014 exclusive, Containment Priest. The Priest's ability causes any creature that would enter the battlefield without being cast to be exiled instead of hitting the battlefield. If you have a Soldier based strategy that isn't too token-based, this is a decent combo to have in your deck. Containment Priest is already a fairly popular card to shut down many opposing strategies, and since you can afford to take some major hits in Commander, Hixus can potentially be a game-changer if deployed correctly.

Hixus may actually be a better play in one-on-one Commander games (also known as Duel Commander) than in multiplayer Commander due to the nature of his effect. There's no worse feeling to an opponent thinking that he or she has you on the next turn, only to watch their entire army vanish before their eyes. Even if the effect is only temporary, it may buy you the time you need to swing the momentum.

Want to try Hixus, Prison Warden as your Commander in EDH? Check out our article, "General Insanity: Hixus Prison Warden EDH / Commander Deck Tech."

Hixus is perfectly fine as a core-set rare. Being the last Core Set for the foreseeable future, Magic Origins is going to have some interesting cards like this that may not appear too powerful on the surface. While down the road Hixus will probably maintain bulk-rare status for eternity, like many Legendary Creatures with useful and somewhat unique effects, it doesn't mean he won't find a home in the right Commander lists.



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Avaricious Dragon - Magic Origins (MTG) Mythic Rare Card Review

6/11/2015

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by ElspethFTW, Old School Duelist
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"Waste follows want."

Avaricious Dragon is no Stormbreath Dragon. As a mythic rare Dragon, he seems rather lacking, as his card advantage is instantly negated by the requirement of having to discard your entire hand at end of turn. Outside of being useful in top-deck wars for Red Deck Wins, the Avaricious Dragon definitely can end up wasting far more than it wants.

From a flavor perspective, this guy makes plenty of sense. He's not a bad core set Dragon. A 4/4 flyer for 2RR (2 colorless, 2 Red) is perfectly reasonable, but having no haste and a card advantage mechanism that will only be worth it in pure top-deck mode isn't worth a mythic status. It's one of those somewhat too good to be rares that plague the mythic rare slots of many sets.

Now in a Dragon-centered metagame, it's not so terrible. There is Dragon Tempest, the Enchantment that would not only give it Haste, but also deal 1 damage upon its entrance. Thunderbreak Regent will help it from being instantly removed with its punishment for removal spells being played against any of your Dragons. I just don't see Red Deck Wins wanting to play this over the Regent or something like Ashcloud Phoenix.

It's probably playable, but it's not hard to understand why players are so disenchanted by it. There are already so many powerful dragons that have been printed in recent sets, so I get why Wizards R&D decided to tone down the power level a bit for the Magic Origins mythic rare dragon. It still may be better than people think.
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Magic the Gathering - Magic 2012 Illusionary Might Event Deck Review

6/11/2015

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by ElspethFTW, Old School Duelist
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Recently, we delved into the first of two Magic 2012 Core Set Event Decks, Vampire Onslaught. Now, we will be looking at its brother, Illusionary Might. The mono-blue counterpart to the mono-black Vampire Onslaught deck,  Illusionary Might dpesn'tt have the “money” cards that its Vampire cousin does. The Vampire deck is easily the better value overall. That being said, as a deck you can still find unopened in 2018 at $25, there are some interesting cards still in here even now.

In 2011, the Illusionary Might deck actually was probably the better buy for newer players, believe it or not. The reason for this lies in the editions of the cards. The Vampire deck had a great many cards from Zendikar, Worldwake, and Rise of the Eldrazi. That Fall’s Standard rotation meant the end of those cards being playable in Standard. This deck doesn't have that problem.

The Illusion cards, however, were all from Magic 2012. Most of the other cards in the deck were in the Scars of Mirrodin block, which followed Zendikar block and was staying in Standard for another full year. In fact, you’d be hard pressed to find a card that  was cycling out with the next Standard rotation. The only notable one was the playset of  Preordain, which was in the Magic 2011 Core Set. But, that card would gain value for a different reason in the future and was actually useful in many other ways not long after its exit from Standard.

But, if you were looking to win in  Standard at that moment, the Vampire  deck gave you the better shell to start from. Long-term, however, this deck actually was the better choice for players who wanted to play the deck. Most players, after all, weren't concerned with hanging onto what would be the few money cards in the deck long-term:  one  Verdant Catacombs, the 2 Bloodghast, Kalastria Highborn, and the 4 Dismember.

One thing that Wizards was doing with these event decks was providing one deck that can pretty much win out of the box with minor changes. This was the case with the Stoneforge Mystic deck, which turned out to be a major marketing mistake upon the aforementioned broken card’s banning in Standard. The other Event Deck for that set could usually be had for much cheaper, though they have identical MSRP’s according to Wizards).

The second deck would contain cards that would not be rotating out of Standard for at least a year. That was  obviously quite on purpose, but it would end up back-firing sales-wise and hobby stores ended up with a crap-ton of the “other deck”. Most of the time they’d sell them off for super cheap: $10 or so. This deck actually has a couple cards that make that price tag actually reasonable, including  Phantasmal Image.

While the New Phyrexia Infect deck was undoubtedly under-powered (and Stoneforge Mystic of course regained some value for its play in  Legacy and EDH) the Illusion deck is actually not. Granted, it could use a couple more copies of the key cards. But when you break the deck down, especially by the value at the time, if you were to buy the deck from Star City Games, who had it at $14.95 vs the $34.95 of the Vampire deck, you were going to make all of your money back just in single card value.

Let’s look at the deck list:

Creatures  (25)

  • 4 Aether Adept  – Not a bad card at all in Limited, Aether Adept is a Cube favorite that also sees play in EDH. But, having played the deck, running four copies in this deck seems a bit extreme. There’s certainly nothing wrong with having an Unsummon effect on a 2/2 stick, but there were more efficient cards available, such as  Vapor Snag.
  • 4  Phantasmal Bear  – The Bear is just a good card, and the perfect Turn 1 play for this deck. This 2/2 one-drop saw play in some other decks, too. Quick, aggressive one-drops can win you many games. For these guys to become 3/3 Hexproof beat-sticks with Lord of the Unreal on the board is just silly.
  • 3  Phantasmal Dragon – A 5/5 flyer for 4 mana? Phantasmal Dragon is pretty cool, especially it becomes a 6/6 HEXPROOF flyer. It was pretty unbeatable.
  • 4  Porcelain Legionnaire  – If you’re looking to be very aggressive with this deck, he’s not a bad play. He’s very playable for 2 colorless mana and 2 life. You do have that one Glacial Fortress in the deck available to hard-cast him, as well. With the  Glimmerposts, that loss of life won’t sting too much. But you may as well just run 4 Glacial Fortress to make him easier to cast.
  • 4  Spined Thopter  – A favorite in New Phyrexia limited, for sure, a 2/1 flyer for 3 mana (or 2 and 2 life) isn’t the best. But, considering he’s easily a 3/2 with Grand Architect on the board is not too shabby. He’s already blue, so he’s easy to hard-cast and actually is well at home in this build. He’s a keeper.
  • 1  Precursor Golem  – The Precursor Golem is a very interesting inclusion, and it isn’t too hard to see how this works. First of all, he creates two 3/3 Golems besides himself. The trick is that anything that targets any of your Golems affects every single one of your Golems. Granted, with Grand Architect’s ability to change an artifact to blue, this is actually a plus for you, since all three of your 3/3 golems would become 4/4. He’s an interesting addition to this deck.

You could perhaps build a deck that features Blade Splicers vs Porcelain Legionnaires, and do fairly well - but you’d need the 4  Glacial Fortress and perhaps a couple of Seachrome Coast  to make it consistent. Still, the Golem  provides you with a couple of directions to go with this deck. Running the one copy certainly isn’t too bad, as there’s some synergy especially with the Images being able to get serious value from copying him.
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  • 1 Steel Hellkite  – This card was fun in this deck. Steel Hellkite  combos with all of the other artifact support in this deck, and he also has some very interesting abilities of his own. He’s been played in Grand Architect decks before. At 6 mana, he could be  tutored by Treasure Mage - along with his stalwart buddies Wurmcoil Engine and Blightsteel Colossus. His pseudo-firebreathing ability isn’t too shabby, and he’s a flyer.

The most interesting ability that was often overlooked by players back then is his Ratchet Bomb -like effect. By paying X mana, you can destroy all non-land permanents of a player that was dealt combat damage this turn. This is actually better than Ratchet Bomb, which hits you as well, whereas this is very one-sided. While this sort of removal is a bit niche in nature, it can win you games out of nowhere. And it did for me... once in Standard and many times in Commander.

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  • 2 Grand Architect – This guy’s a lot of fun. Great Architect actually saw a lot of play at the time, as he would later in some Modern artifact brews. Making your blue creatures gain +1/+1 is more than welcome, and he becomes a second Lord for your Illusions. He also combos well with your artifacts, also, making them blue for a turn. He’s not a big money card at a few bucks each, but he’s a solid play in this build. I'd probably play at least three, if not four.


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  • 1 Lord of the Unreal – Granted, you'll want a second copy of this guy before playing this deck competitively. You'd probably want to run the full four copies, though. Back then, he wasn’t expensive at all, perhaps $2-3 USD each. But for most of his life, he's been under $1 each. This guy’s extremely good. He's the Illusion Lord that makes this deck work. Unfortunately, he never saw much rise in value as Illusions never became a popular archetype. He's the key card in the tribe, though, along with another generically very good Clone-type card...


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  • 1 Phantasmal Image – Without a doubt, the Phantasmal Image is the “money” card of this deck. He was worth about $5 USD on the secondary market back in 2011, but has consistently been closer to $10 over the years.  Phantasmal Image is the cheapest Clone-type card to cast ever created. Granted, it has the downfall of being an Illusion, but this isn’t an issue with Lord of the Unreal on the board.

This is a guy you’d want a couple more copies of to make this deck competitive. He's generically powerful, even with his drawback. But without a doubt, he was designed for the Illusion deck, and it's clear how powerful he becomes when he's Hexproof, too.

It’s too bad I quit Standard not long after buying this deck, due to a bevy of reasons. I wish I’d made a deck with 4 Images and 4 Lords at the core, with the Grand Architects to complement them. I think Illusions could have actually done something, at least at FNM and Local Game Shop events.

Other spells (11)

  • 4  Mana Leak – This classic two-mana permission spell is a great inclusion in this deck. Granted, Mana Leak is a fairly inexpensive card, but it’s welcome to have a playset handed to you. This is  a fun card to slow your opponent down while you swarm the field with Illusions!.

  • 3  Mind Control – This is a good card and a very old favorite at that. Ordinarily, its casting cost is considered to be a little high to be very playable in Constructed, but with this deck, considering that you’re likely going to fill the board far more quickly than your opponent, a late-game Mind Control on an opponent’s boss creature could spell their doom. There’s also a fourth copy in the Sideboard

  • 4  Preordain  – This is in fact the ONLY card from this deck that rotated out of Standard in October 2011. Granted, you did want to run it until then, and replace the play-set with Ponders come rotation. However, Preordain is still a handy common playset to have in other formats. Setting up your draws is very important, so either Preordain or Ponder works in this slot. Ssome competitive Standard players at the time liked to play 3 Preordain and 1 Ponder, in fact. Despite being only a common, it's actually gained value over the years.
Mana Base  (24)
  • 19  Islands  – Your standard basic lands.
  • 4  Glimmerpost  - Personally, I’m not a huge fan of Glimmerpost in this deck. It does make some sense, though, with the 2 play sets of creatures with Phyrexian mana costs. It’s not a bad play, really, but many would  probably swap these with more Islands, or  Glacial Fortresses, depending on what other changes are made to the build.
  • 1  Glacial Fortress  – This is a very good inclusion. It may not be a money card, but it’s still a card that stayed in  Standard for awhile. Dual lands are always good cards to have, especially for EDH. It is a bit peculiar to place in a mono-colored Blue deck, even if there are Porcelain Legionnaires in it. however, but you could  appreciate throwing in a token rare land that’s very playable.

If you add up the value of the 60-card deck, you would’ve easily regained the $15 USD in value that this deck sold for at the time – which was well below MSRP, of course,.

Now on to the sideboard, which doesn’t have money cards, but very playable cards that should indeed be in your sideboard.
Sideboard  (15)

  • 2  Flashfreeze – This was a no-brainer side board card for blue decks  in Standard since its inception in Coldsnap. In fact, for a common, it was generally difficult to acquire, as popular as Blue decks are. It just makes red and green spells very sad.
  • 2  Frost Breath  – One of the best common control cards ever printed. Tap down two opponent’s creatures, and they don’t untap during their next untap step? That spells the end of the game if you have lethal damage on the board and it becomes a numbers game between open blockers and attackers.
  • 3  Master Thief – While I’m not the biggest fan of Master Thief, it is essentially Mind Control for artifacts. Considering the great many artifacts played in Standard at the time, it was a decent sideboard play.
  • 1  Mind Control – The fourth copy of Mind Control that you will very rarely, if ever, actually sideboard in.
  • 2  Negate  – This was a card that I was personally very glad to see back in Standard. Originally printed in Morningtide as an answer to Lorwyn’s brand new planeswalkers, it’s strictly better than Spell Pierce in that it’s still extremely playable late game. You would sideboard into these in favor of a couple of Mana Leaks against decks with considerable mana acceleration. I can’t say how many times I will draw a Mana Leak or Spell Pierce and have it be an absolutely dead draw by that point in the game. Negate solves some serious problems. It's often best played late in the game, so it’s worth holding for that late game planeswalker or Genesis Wave drop that you would have a hard time dealing with back then. Great card.
  • 4  Neurok Commando  – An interesting uncommon from Mirrodin Besieged, the Commandos are very good in matches versus control decks. With Shroud and cheap card draw, it’s a decent card. There are probably better sideboard options, but it’s not a bad inclusion, especially in an Event deck.
  • 1  Stoic Rebuttal  – Stoic Rebuttal is essentially a Cancel that becomes Counterspell if you control 3 artifacts. A second copy of this versus the extra Mind Control is probably the way to go here. This was a card that saw a lot of play back in those days.

How Good Was This Illusion Deck?

Clearly, this was a very good, playable deck, with some inexpensive additions. All you would need are a couple more  Lord of the Unreal  and Phantasmal Image  and this deck can pick you up a lot of cheap wins. Wizards actually offered some good tips for improving the deck on their announcement page.

I especially like the Wurmcoil Engine idea, as it works with Steel Hellkite also being in the deck. The Engine also gives you a second target for Treasure Mage. Caged Sun works well if you stay mono-blue, as well - and is a third Treasure Mage target. Their suggestion of a single copy of Frost Titan wasn’t too shabby, either. I actually used all three of these cards in the deck when I played it at a small Game Day event and came in second.

It  wasn’t the worst deck for its MSRP of $25 USD, but you could guarantee to be able to purchase it for between $15-20. Even in 2018, you can find them sealed for $25-30. For quite awhile, you were better off just buying the separate cards yourself. But after all these years, the playset of Preordain is north of $15 based almost entirely on Pauper play, the Image is north of $8, Glacial Fortress is $4, and the Grand Architects are $3 a piece. So, the deck is actually still worth buying as sealed product!

With a core of 4 Bears, 2-3 Dragons, 4 Images and 4 Lords, plus the Grand Architects, the Illusion deck can be a nice little casual Modern deck. The deck also gained Jace's Phantasm in Magic 2013, which is a 1/1 flyer that becomes a 4/4 if there are 10 or more cards in an opponent's graveyard. Even though it's an Illusion, it doesn't have the drawback of having to be sacrificed if it's targeted. I'd love to build an Illusions deck someday, even if it's not incredibly competitive.

At the time, if you were looking for a cheap deck that only needs minor tweaks to win, and you were playing on a budget, this is the deck for you! There was potential here. If only Wizards had made this deck better out of the box, Illusions would’ve probably been a lot more popular.
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Magic the Gathering - Magic 2012 Vampire Onslaught Event Deck Review

6/11/2015

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by ElspethFTW, Old School Duelist
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The Vampire Onslaught Event Deck from the Magic 2012 Core Set may be one of the best event decks Wizards has ever released! Its Magic 2012 Core Set counter-part, Illusionary Might, was not a bad buy for newer players, as it formed the basis of a fun Illusion-based deck that with some tweaks was a playable FNM deck. But card for card, Vampire Onslaught is the far superior deck.

At the time, though, Vampire Onslaught actually got a lot of flak. This is because besides a handful of cards, this deck was only Standard-playable for a few months.   Keep in mind that Modern didn't exist yet. So, calling this an Event Deck rubbed a lot of Standard players the wrong way. But Vampire Onslaught was, and still is,  easily the best money deck of the two.  In fact, it may be the best money deck ever put together as a pre-constructed release by Wizards of the Coast.

Why is this? It has a  Verdant Catacombs in it. As of July 2018, it’s still a $50 card.

Let’s take a look at the list, which is actually pretty solid even beyond the fetch-land.


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Creatures (29)

2  Bloodghast

Bloodghast is a great card that was long a Vampire deck staple. A card that can come back from the graveyard any time you play a land is pretty ridiculous. In Modern Dredge, he’s a fantastic card. Back then he was about $7 a copy. Even with an Iconic Masters reprint, he still sells for roughly $12 a copy today. Two copies of this in a single deck is fantastic.


4 Bloodthrone Vampire

The Bloodthrone Vampire was a good playable Vampire, too. But it was in Magic 2011, and not in the 2012 Core Set. Fortunately, for those looking to play this deck in Standard, Bloodthrone Vampire would in fact reprinted in Magic 2013, after a short Standard hiatus. It combos very well with other cards in the deck, as it gains +2/+2 each time you sacrifice a creature. It’s not bad when you see how many cards work off of sacrificing creatures in the deck.


4  Gatekeeper of Malakir 

The Gatekeeper was one of the best uncommons out of Zendikar, second only to Vampire Nighthawk. He’s a 2/2 for 2 black mana, but it’s his kicker effect of one extra black that makes him so good. It makes your opponent sacrifice a creature. On turn three, when this guy was ordinarily played, that is a major setback for your opponent, especially against a quick swarming deck like Vampires. Basically, you only ever play him as a three-drop. Then, he becomes expendable for your Bloodthrone or Viscera Seers, which we’ll get to shortly.

As of August 2011, a playset of these could cost as much as $10 USD on the secondary market. Due to a reprint in the Sorin VS Tibalt Duel Deck, his value isn't quite that in 2018. But, despite little  Modern play, he's still a good card that sees tons of casual and Commander play. You can still pay $5-6 for a playset.


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1 Kalastria Highborn

One of my personal favorite Vampire cards, the deadly Kalastria Highborn has held her value quite well over the years. Whenever one of your creatures goes to the graveyard, you may deal 2 damage to target player or creature and gain 2 life. It’s the dealing 2 damage to a creature that’s most deadly. With how many expendable creatures you have in this sort of deck, the Highborn can get ridiculous.


Securing a second copy of the Highborn for this deck was a pretty darn good idea at the time. She used to sell on the secondary market for about $5 USD. After falling to $2-3 for awhile, she’s a $7 card in 2018. The full art Game Day promo sells for $30 or more, due to the continued popularity of the Vampire tribe in Magic.


4  Pawn of Ulamog 

The Pawn of Ulamog isn't a card you see very often, but this uncommon from Rise of the Eldrazi certainly isn’t bad. Any time a non-token creature of yours goes to the graveyard, you may get a 0/1 Eldrazi Spawn token, which can be sacrificed to give you 1 colorless mana. It's probably not the best card choice for competitive Vampire decks. But with this particular build, there are advantages to having these tokens.

1  Vampire Hexmage 

At the time, it seemed a bit silly to only run one Vampire Hexmage. She’s pretty darn good, as she can one-shot kill planeswalkers and remove all the counters from any card. Plus, she’s a 2/1 with first strike, and that’s always good, especially for 2 mana. There are 3 copies in the sideboard. At the time, two mainboard copies seemed better, but at this point, the other three are best kept in the sideboard until you have a match-up that needs them.

4  Vampire Lacerator 

The Lacerator is a solid little one-drop that used to see tons of Standard play. He’s a 2/2 for one mana. But, if your opponent has more than 10 life, you have to pay 2 life during each of your upkeeps. The sad part about this is that it’s not an upkeep cost, you can’t choose not to pay it. This isn’t really that bad, though. Most of the time, you’ll be ahead in life anyway. Vampire decks could gain life back in a hurry and deal a lot of damage before many  other decks can get set up. So, running 4 is perfectly fine to keep an aggressive board presence.

2  Vampire Nighthawk 

There’s probably no excuse not to run full play-set of Vampire Nighthawks in a Vampire deck. Three mana  (1BB) for a 2/3 Flyer with  lifelink and deathtouch  makes for a very strong creature. The Nighthawk  helps you both gain back lost life,hold the air, and hold off opponent’s larger creatures. It’s just an all-around spectacular card playable in any format. Even now, I'd be pushing three or four copies into the maindeck just because this is still a great creature even in 2018! After  a short standard hiatus, the Nighthawk would return in Magic 2013.

3  Vampire Outcasts 

Here's the issue with this Event Deck. Vampire Outcasts are one of the TWO Magic 2012 Core Set cards in the entire deck. It's the only card of two cards in the maindeck that would be legal in Standard past October 2011. (Although, Vampire Nighthawk and Bloodthrone Vampire would return later in Magic 2013). Vampire Outcasts costs four mana (2BB) to cast and is a 2/2 with Lifelink and Bloodthirst 2.

Now, a 4/4 with Lifelink is certainly not too bad. But, you could easily swap these out for 2 Nighthawk and a second Kalastria Highborn and have a far better deck, not to mention a lighter mana curve. It's just not too good a card outside of Limited, and not worth being in this deck.

4  Viscera Seer

Viscera Seer is a 1-drop 1/1 with the ability to sacrifice a creature and scry 1. Scrying 1 is like drawing half of a card, as the pros say, as you can decide to put a potential bad draw onto the bottom of the deck. But sacrificing a creature seems far too high a cost to just see what your next card is, right?

Actually, this deck doesn't mind sacrificing its creatures. With Kalastria Highborn and Pawn of Ulamog in the deck, sacrificing a post-kicked Gatekeeper or a Vampire Lacerator that’s already swung for damage or outlived its usefulness certainly isn’t too bad. Most good Vampire decks only run a copy or two of the Seer, which is probably good enough. But as we'd see later in some very powerful Modern decks, if you can prevent -1/-1 counters from dropping onto your creatures with Persist... well, sacrificing doesn't seem so bad!

The Seer has become such a staple in Modern combo decks surrounding Kitchen Finks and Vizier of Remedies that it's one of the more sought after commons at more than $1 a copy.


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Non-Creature Spells (7)

2  Blade of the Bloodchief 

The Blade isn't a bad rare from Zendikar. It would actually be a pretty popular Equipment for casual Vampire decks, and a reprint in Commander 2017  would put a big dent in the value of what would become a $4 rare.

Still, it's very playable in a Vampire deck. It’s a good equipment, but equipment in Vampires probably isn’t the greatest play. Still, gaining a +1/+1 counter every time a creature hits the graveyard (including token creatures), and gaining two counters if it’s a Vampire, is certainly a lot of fun. It’s perhaps the crux of this deck’s strategy, hit for a ton early on. In my short time playing Vampires as a Standard deck, I played just one and it did actually do some work.

4  Dismember

Without a doubt, Dismember is one of the best removal spells, ever. While they no longer sell for about $5 USD a copy as they did in 2011, a play-set of Dismember is still quite valuable. While Fatal Push is probably the more efficient removal spell in 2018, the fact that Dismember doesn't actually destroy is actually better in some cases. Being able to pay four life and a colorless mana is pretty handy, too. It's one of the fairest Phyrexian mana cards, honestly.

Dismember also was the other card that wasn't saying goodbye to Standard in October 2011. That made it the main card in the deck people were after.

1 Mimic Vat

Mimic Vat is a really fun rare from Scars of Mirrodin block. It was powerful in Limited, no doubt about that. The Vat was also good in some Standard decks, too. It would even pop up in Modern from time to time.  Whenever a creature would go to the graveyard, you exile it instead and imprint it to Mimic Vat. You can do this any time you want, but each time you do, the card that was imprinted before goes to its owner’s graveyard. You can then pay 3 and tap Mimic Vat to create a token copy of that creature. The token gains haste and is exiled at the end step.

But, honestly, why would you use mana in this way for Vampires? It just doesn't seem like a good use of resources. It’s a good card, yes, but it shouldn’t be in a Vampire deck. Sure, it can copy a really good creature of your opponents, but it’s still quite an investment of mana. Granted, you could use the Spawn tokens from the Pawn of Ulamog and combo with your Viscera Seers and Kalastria Highborn for some cheap damage, lifegain, and deck manipulation. But this isn’t really the best tactic. It’s a silly card that really doesn’t belong in this deck, but it's $3+ and a card that does work in a number of formats - especially Commander.

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Lands (24)

23 Swamp
1 Verdant Catacombs

If you could get this deck back in the day at its MSRP, you already had made an incredible investment. Alas, I sold my four  Verdant Catacombs back when they were worth about $15-20. Yeah, I technically still profited from the deck. That was back in 2011. Modern hadn't quite been announced yet. Oops.

But wait, there’s a lot more in here that is pure value.


Sideboard (15)

4  Distress 

The SECOND of two Magic 2012 Core Set cards in the deck, Distress actually saw a fair amount of play at that time. Double black sounds like a bit much for a discard card, but it can discard any of your opponent’s non-land cards. There are situations you may want to board these in, perhaps against combo decks. It's a useful card. I still prefer the original Kamigawa/Tenth Edition artwork. The new one’s too creepy for me. With no Duress or Inquisition of Kozilek in sight past October 2011, it wasn't a terrible option.

2  Go for the Throat 

Go for the Throat is a very solid removal card against any deck that doesn’t run artifacts. It helps you kill a lot of whatever Dismember can’t. While it's been outclassed over the years in Modern, this is still a card that sees enough Commander play that it's still $1.50 in 2018!

4  Skinrender

Skinrender was actually a Standard-playable card back in 2011. It serves as decent removal with its ability to put 3 -1/-1 counters on target creature. It is mandatory, however. Still, 4 mana is certainly worth it, and he’s a 3/3 creature. But he is a Zombie, and not a Vampire. He’s not a bad card. Certainly hold onto your playset, but he’s far better in a Zombie deck.

3  Vampire Hexmage

At the time, the Hexmage was a great sideboard card against mono-red, which had cards like Shrine of Burning Rage, Koth of the Hammer, and Chandra the Firebrand. Removing all of their counters would make them very sad. At the time, I played two mainboard, and they were good enough just for first strike.

2  Vampire Nighthawk 

These should be in the mainboard. ‘Nuff said.


Improving the Deck

In the “How to Play  the Deck” pamphlet that Wizards  always include in these sorts of product, it was suggested to  add  Bloodlord of Vaasgoth  to the deck. As a one of in a dedicated Vampire deck, that card was never too bad. I ran one at some point, but it rarely saw Standard play. The Flying and Bloodthirst 3 were pretty good, though, and when you could give your other Vampires Bloodthirst 3, that was a fun time! But at five mana, people just didn't really want to play him, despite the value he could give you.

The trick with Vampires has always been to keep a low mana curve and swarm the board.  Malakir Bloodwitch  is another suggestion from the pamphlet, and unlike the Bloodlord, she was adopted by some players in the sideboard. Despite also being 5 mana, her protection from White was very important.

For example, she could  stop  Gideon Jura from getting through for damage as a creature. The OG Gideon was a very popular card back then, and while he was indestructible when you turned him into a creature, the Bloodwitch could simply block him. You also couldn't hit her with White removal, which is pretty important. But besides also being a 4/4 flyer, she had a sweet little drain ability that would make each opponent lose X life for each Vampire you control and you gain X life. The fact that it's each opponent has made this a pretty decent card in Commander, too.

Overall, this deck was a fantastic value for the money. As far as “Bang for Your Buck” was concerned, you would have probably get about $60 market value per deck, at a typical cost of $25-$35 a deck, even back in 2011. It was a no-brainer buy. They’re obviously very rare now.

In 2018, the deck now has a retail value of about $130 and you’re probably not going to find them for any less than that. Unless you can find these collecting dust somewhere under $50, I probably wouldn’t worry about picking it up sealed. But if you just like collecting old sealed product, anything under $100 is still a good deal, as some of these cards are going to hold or even increase in value.

If there’s any pre-constructed deck or even a Top Constructed deck from the past you’d us like to review, let us know!

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