by ElspethFTW, Gaming Successfully Staff ![]() Back on June 16, 2011, I reviewed Chancellor of the Forge, a rare Red Giant from New Phyrexia. It was one of my first ever card reviews. This is what I had to say about him at the time. I must say that the Forge Chancellor’s artwork is pretty superb. He’s a cool card… until you realize he’s just a 5/5 for 7 mana. His effect sounds fun. If you have him in your opening hand, you get a free 1/1 red Goblin creature with haste, which is good for you if you’re on the play, and just sort of nifty if you’re on the draw. When you actually do get around to play him, you get as many 1/1 red Goblin tokens with haste as you have creatures on the board at that point. Problem is, many mono-red decks don’t keep a lot of creatures on the field, so you may only get 2 or 3 tokens out of his ability. Enough said, he’s not worth the 7 mana, and certainly not worth the triple red in any competitive red deck. Let’s keep in mind that back in 2011 I knew nothing about EDH or casual formats. I really only knew what was good in Standard and Extended at that point. This card wasn’t even particularly good in draft or sealed deck from what I recall, either. At the time, of the five Chancellors from that set, it makes sense that I’d be unimpressed with this one. However, now, Chancellor of the Forge is actually extremely good in Commander, especially in “go-wide” strategies. Recall that Krenko, Mob Boss and many other popular Goblin commanders didn’t exist yet. The commander that utilizes the Chancellor the most, Purphoros, God of the Forge, definitely didn’t exist yet. Also, the three Red mana symbols are extremely important for Devotion purposes, for cards like Nykthos, Shrine to Nyx. The fact that this doubles the amount of creatures you have on board is especially important to Purphoros (who deals 2 damage to each opponent for each creature that enters), Krenko (who doubles your Goblins), and Impact Tremors (an Enchantment that is essentially half of Purphoros). While this Chancellor is still a bulk rare, it’s a heck of a lot better now and actually fits into some powerful strategies in Commander. It’s not really good anywhere else, but if you play Mono-Red or some other deck that wants to make a lot of Goblin tokens, this guy is definitely worth a look. ---- Follow Gaming Successfully on Twitter and Facebook! by Richard Rowell, Gaming Successfully Staff ![]() Sphinx of the Final Word is a mythic rare from Oath of the Gatewatch. While its been a relatively good success in Commander, only a few decks in Standard have given the seven mana flyer a shot. However, this is a solid creature. So when I saw them available on MTGOTickets bots for 0.25 tix ($0.25) a piece, I had to pick up four copies. Recently, the Sphinx has seen sideboard play in a Green & Blue Crush of Tentacles deck. When a card is usually relegated to the sideboard, this isn't usually a good thing for its value. But there are several reasons to be optimistic about this Sphinx. Yes, it costs seven mana, but it can't be countered and also has hexproof, meaning your opponent's spells can't touch it. Also, the major draw to this card is that your instant and sorcery spells can't be countered as long as Sphinx of the Final Word is on the battlefield under your control. Seems like a pretty strong control deck finisher, doesn't it? These haven't been worth much in paper Magic, either, and being a mythic rare from Oath of the Gatewatch, it's hard to say where the future value of this card ends up. In paper Magic, they're worth picking up at least a copy just because of their usefulness in a lot of Commander decks. But card values aren't really driven by Commander nearly as much on Magic Online. So why the pickup? Mythic rares are usually worth a lot more than 0.25 tix a piece. Sure, some of the truly garbage ones can settle around 0.10 or so. But as this is a set that will continue to be redeemed on Magic Online for some time, due to the number of very strong cards in it, people will need to continue to buy copies of the Sphinx in order to complete their sets. Also, if this card sees any play at all in the future, it could easily reach 1 ticket per copy, or more, considering that this is a mythic rare. People tend to hold onto the mythics that they draft online, so there aren't quite as many copies out there as you might think. Also, Commander players do exist online, so there is going to always be some demand for this card. I'm only sitting on a play set of the Sphinx for speculation purposes, but I would definitely recommend picking up a copy or two in case this card does end up seeing some more play. It's hit 0.8 tix or so before, and could well do so again. Really, the worst case scenario on this card is that I only get about half of my event ticket back, being that it's a mythic rare from a currently Standard legal set. I'm happy to sit on these until a price spike happens, and being a playable mythic rare from a set that's only rarely drafted anymore, I'm happy to sit and wait. Follow Gaming Successfully on Twitter and Facebook!
Looking to buy or sell Magic Online (MTGO) event tickets and cards? MTGO Tickets has some of the best prices around! Check out MTGOTickets.com! PucaTrade is the best way to trade Magic the Gathering and MTGO cards (plus event tickets and packs!) online. Join the fun today! by Kai Chang, Crazy About MTG When to Mulligan is a mini-series talking about the problem: When should you you Mulligan? In this part, I'm going to talk about how you and your opponent's particular deck archetypes affect the way you mulligan.
If you haven't yet read part one of When to Mulligan, you can read it here. How your Deck affects how you Mulligan This matters most if you are a combo deck or a very fast deck. If you are a combo deck, you need to know if you will be able to combo off by your target turn. Your probability to draw any one card from a 60 card deck assuming you have four copies of it are as follows: First Turn: ~6.67% Second Turn: ~13.33% Third Turn: ~20% Fourth Turn: ~26.67% If you're missing one combo piece you'll only draw it by your fourth turn one quarter of the times you take that risk. That is why combo decks are hard to make work without significant amounts of card draw or tutors. How your Opponent's Deck affects how you Mulligan This matters most in games two and three. After you know what your opponent's deck is, you have to take it into consideration when you mulligan. If your opponent is playing an aggressive deck, can you stop them? If you can't, you probably should mulligan. Is your opponent playing combo, if so, can you stop them? If not, that can be another sign that you should mulligan. If your opponent plays a deck with a lot of either targeted discard or targeted removal, can you survive a Thoughtseize taking one of your cards or a Path killing one of your creatures? If not, then a mulligan might also be in order. A good way to sum it up is: If you can't stop what your opponent's doing, or your opponent can easily stop what you're doing, you should mulligan. If you liked this post, you can check out more of my content at my website here. by Richard Rowell, Gaming Successfully Staff ![]() Rattlechains is a very strong Spirit creature from Shadows Over Innistrad. With Mausoleum Wanderer, Selfless Spirit, and Spell Queller from Eldritch Moon forming a strong core for a Blue/White Spirits deck in Standard, it only stands to reason that Rattlechains is going to be a strong card for the next year or so. Yet, currently its price stands at around $2. However, there is very strong demand for this 2-mana Spirit, so buylists are paying about the current market price - roughly $2 - in order to restock. Because of this super close spread between buylist and retail price - in some cases the buylist is actually higher than some retailer's sell prices - Rattlechains could very easily surpass its previous high of $5.50. Some retailers are already asking north of $3 for Rattlechains, so now is the time to buy your copies if you need them! by Kai Chang, Crazy About MTG This is a complex topic. There are many riders and variables that affect when you should (or should not) mulligan. When to or when not to mulligan seems like a small thing, but learning to do this effectively can have a big effect on the way your games go. This post is going to cover when to mulligan using the "two turn gameplan" rule (I totally made that name up).
Two Turn Gameplan Rule It differs from deck to deck, but the gist of the rule is: Do you have a plan about what you're going to do in the first two turns? This usually means that you have two lands and a couple plays. You should also imagine the position you will be in on turn three and see if it's acceptable. Of course, this varies from format to format. Some formats allow you to do less in the early turns, whereas others promote lots of plays in the early turns. Let's run some numbers real quick. In a 24 land deck, you should draw an average of 2.8 lands per seven card hand. 2.4 land average for six card hand. 2.0 land average for five card hand. 1.6 land average for four card hand. 1.2 land average for three card hand. 0.8 land average for two card hand. 0.4 land average for one card hand. 0 land average for zero card hand. If you have two lands in your opening seven, and you may want to mulligan, keep in mind that you are more likely to have two lands than three lands in a six card hand. If you follow the two turn gameplan rule, and keep this hand (considering that the rest of the hand fits the rule), then this is what should happen. Turn One: 40% Chance of drawing at least one land Turn Two: 80% Chance of drawing at least one land Turn Three: 120% Chance of drawing at least one land If you're on the draw, you are almost guaranteed to draw a land on turn three. On the play, it's sometimes safer to mulligan a two land hand, depending on how good the rest of the hand is. By turn three on the play, you'll only have had an 80% chance to draw your third land. Some decks need less or more lands to function. That will be the topic for the next When to Mulligan. I hope you enjoyed it! Here's Part Two of When to Mulligan. by Richard Rowell, Gaming Successfully Staff ![]() Gilt-Leaf Archdruid has been a part of Elf decks in Commander for quite sometime. He's even popped up in competitive formats once in awhile as part of a combo deck built around his second ability: the one to gain control of all lands a target player controls. But for the most part, the Archdruid is a role player in Elf decks like Ezuri, Renegade Leader, Freyalise, Llanowar's Fury, and Rhys the Redeemed. They run enough Druids that the draw a card ability on the Archdruid is enough reason to run him. The Archdruid is also part of the win condition for the ultimate Druid Tribal Commander, Seton, Krosan Protector. The ability to steal all those lands is just a bonus in an Elf deck. With a dedicated Druid build, this creature becomes very un-fun to play against very quickly. The interesting thing about this card is that its sell price seems to hover between $3 and $4 depending on who you ask. It's a card with only one printing, Morningtide, but since most people are only picking up a copy at a time, the price has never really taken off. But recently, buylists have jumped from $2 to $2.50 and even $3.50. It's really just a case of supply finally running low on this card. This card is definitely a strong pick-up right now. It's hard to say where this card's price goes. But as it hasn't been above $4 for years, Gilt-Leaf Archdruid is definitely due for some price growth. Definitely watch the buylist prices on this card, as soon there may be some chances to buy these at arbitrage prices (as in buy them from one vendor and sell them to another for a profit). by Richard Rowell, Gaming Successfully Staff ![]() Twilight Shepherd is a useful Angel originally printed in Shadowmoor. She has seen three other printings including the Duel Decks: Divine vs Demonic and the subsequent reprint in the Duel Decks Anthology, plus in Commander 2014 and the Forged in Stone Commander deck featuring Nahiri, the Lithomancer. Considering that this is pretty much a card you can get for under $0.50 due to the Commander 2014 printing, you'd be surprised to discover that the Shadowmoor printing has been on buylists recently for as much as $1! Before the C14 reprint, Twilight Shepherd actually was a $2.50-$3 card due to her usefulness in Commander. In particular, she's seen a lot of play in Kaalia of the Vast and Avacyn, Angel of Hope Commander decks. Her ability to return cards to your hand that died that turn is very useful, especially for only six mana. Having Persist means that she can do it once again, as well. Plus a 5/5 vigilant flying body is definitely nothing to laugh at. This is a solid Angel, albeit best at home in Commander. But being reprinted in a popular Commander deck, plus the second (albeit limited) reprint in the Duel Decks Anthology really hurt her value. However, the Shadowmoor version is still sought after due to being the rarest version. Still, unless you really want the original printing, sending your Shadowmoor copies off for $1 and rebuying the C14 ones at $0.50 seems like a solid plan. If you're going to invest in Twilight Shepherd, the cheaper Duel Deck Anthology and Commander 2014 versions seem to be the way to go. Typically, cards like this that do have real demand, but only a limited audience, tend to see all of their printings eventually find some sort of price equilibrium. So if the Shadowmoor copies eventually crawl back up towards $3, then expect the cheaper copies to steadily follow suit. by Richard Rowell, Gaming Successfully Staff ![]() Dictate of Erebos has been a hit among Commander players in Magic the Gathering since its release in Journey into Nyx. It hit an all-time low price of about $0.50 in January 2015 and has been on the rise ever since. In late July 2016, it reached $3. Meanwhile, store buylists have remained around $1 cash for the card. For a card with the casual demand of a functionally better version of Grave Pact, this seems like an awfully large spread. Recently, one buylist posted a buy price of $2.25 for Dictate of Erebos. This is quite a jump, but it should not be surprising. Unless this card gets reprinted, this card could easily be selling for $5 or more in the near future. The card that this is most similar to, Grave Pact, has 4 different printings and is $12! While Grave Pact only costs 4 mana to cast, 3 of that has to be Black. Dictate of Erebos costs 5 mana, but only 2 needs to be Black. Plus, Dictate of Erebos and the other Dictate enchantments from Journey into Nyx have Flash. This means you can actually cast it on your opponent's turn at a time that would be advantageous to you. Perhaps your opponent plays In Garruk's Wake, which only destroys opponent's creatures. If you cast this in response, that player will have to sacrifice as many creatures as yours were destroyed. It's also just fun to cast this if you had mana open anyway. Dictate of Erebos has never been, and probably never will be, a Constructed staple. However, this enchantment is so good in Commander that pretty much every deck that has some sort of sacrifice theme - and plays Black - in it will include it. Our recommendation is to hold this Enchantment as long as possible, as the buylist price should only rise with time. If you're looking to buy, you're probably never going to get this cheaper. It's not a card with an obvious place to reprint. Even if it gets reprinted in some supplemental product, as we've seen with Grave Pact, the limited new supply won't hold down its price for long. by Richard Rowell, Gaming Successfully Staff ![]() Is Sanctum Prelate really Chalice of the Void with a body? Well, first of all, the Prelate only deals with non-creature spells. The powerful Chalice of the Void is an artifact that does a lot of work in Modern, Legacy, and Vintage, shutting down many decks in the format. What’s particularly cool about Prelate, however, is that you can simply choose a number, rather than invest a specific amount of mana. For only 3 mana (1WW) that’s a pretty strong ability. The difference with Sanctum Prelate is that it can’t be played in Modern since Conspiracy: Take the Crown is not a Modern-legal set. Is this a good card for Legacy? It probably is, as Hatebears may want it. This is a wait and see card, and being a mythic rare, it probably will have a higher price than you may expect. It will definitely see play somewhere, even if it’s just in random Cleric decks in Commander. This is definitely a card I would hold onto a playset of in case it becomes a big deal. by Richard Rowell, Gaming Successfully Staff ![]() Nettle Sentinel from Eventide has long been a highly sought after common due to just how good it is in Elf decks. It was strong in Standard, and is still played often in Modern and Legacy in top 8 finishing Elf decks. On Magic Online, it’s a staple in one of the best decks in the Pauper (all-common) format, Stompy. A 2/2 for one mana that is easily untapped in an Elf deck is solid enough. But there are other shenanigans that involve tapping down Elves, such as the mana ramping abilities of Heritage Druid and Birchlore Rangers. Since ramping into a Craterhoof Behemoth as quickly as possible is the primary win condition of many Elf decks, Nettle Sentinel is a very valuable piece to their overall strategy. Long a $2 common, Nettle Sentinel has been on a slow, steady rise towards its current price of $2.50. To keep up with the steady increase, a couple of buylists have risen from the typical $0.50 buy price to over $1. Channel Fireball is offering $0.75 cash a piece. While you don’t have to rush out and buy Sentinels in preparation for a sudden price spike, it’s good to keep this card in mind when sifting through old boxes and as equalizers in trades. Having a card that you need 4 of in a top Eternal deck with only printing that shows steady price gains is always a good target in trade. It's also a solid pick-up for when you need a couple extra dollars to get free shipping from a vendor or a use for small amounts of store credit. by Richard Rowell, Gaming Successfully Staff ![]() Recently, popular Magic the Gathering card vendor Channel Fireball increased their buy price for Cabal Therapy from Eternal Masters to $2.50 cash, $3.25 store credit. Both the original Judgment printing and the Premium Deck Graveborn foil printing run about $10 a copy. Considering those prices, it’s not surprising that there’s a lot of demand for this Legacy staple when the Eternal Masters version is only $5 to $6. Considering this buylist increase, it’s very possible that this printing, with its relatively low supply compared to other sets, will eventually hit $10. So now is as good a time as any to pick up your playset. It’s always going to be a good card, and is widely played in Legacy Grixis Delver and Storm, plus some Vintage decks, too. Eternal Masters foils of Cabal Therapy are also a solid buy at $11. This is definitely a card to invest in sooner than later. by ElspethFTW, Gaming Successfully Staff FTV: Lore is perhaps the strangest From the Vault set that Magic the Gathering has ever released. While most FTV sets have a clear theme, the criteria for this set seems extremely loose. Each card in the set, according to Wizards of the Coast, has a story behind it. The rationale for each card's inclusion is mentioned in Wizards of the Coast's official From the Vault: Lore feature article. As you’ll see when we go over each card, there are some extremely valuable cards in this set. There are some bizarre inclusions, but let’s take a look, and you can decide for yourself if it’s worth shelling out well above the MSRP to get these shiny, foil cards. ![]() Beseech the Queen The story behind Beseech the Queen is Oona, Queen of the Fae. She’s a very popular Legendary Creature from Shadowmoor. As it happens, Beseech the Queen is also a very good card. It’s one of the stranger tutors in the game, as it can only search a card with a converted mana cost less than or equal to the number of lands you control. It also has a strange hybrid cost by which you can trade off paying a black mana for 2 colorless mana. This weirdness makes it a card with a converted mana cost of 6 despite only costing three black mana. Beseech the Queen is actually played quite a bit in Commander. While that’s the only format it’s really played in, it’s played enough that the original Shadowmoor printing (as well as the short-run Planechase reprint) was a $4 uncommon and a $9 foil before this FTV set release. Being an FTV foil, it shouldn’t hurt the original foil price much. The non-foil sets the price floor for this very useful Sorcery-speed tutor. It shouldn't drop much below $3 in the long run. ![]() Cabal Ritual Magic’s Odyssey block was all about the Cabal. With new art, this printing of Cabal Ritual is the first (in paper) since its original printing in Torment. It still sees play in Legacy Storm and Ad Nauseam Tendrils decks even today, and it gets enough play in Commander that this was a $2 common. The FTV printing pre-ordered north of $8, competing with the original foil printing which was about $16 as of this set’s announcement. What makes this card so good is the Threshold mechanic. Usually, it’s just a Dark Ritual for an extra colorless mana, giving you three black mana in exchange for one colorless and one Black. But if you have at least 7 cards in your graveyard, you get 5 Black Mana for the same cost. That’s a pretty good deal. Still being so relatively rare, the common will stay above $1, but the FTV foil should probably cut at least in half to about $4. ![]() Conflux One of the stranger cards in the set, Conflux has seen some fringe Legacy play, and sees more Commander play than people might realize. As far as lore goes, Conflux makes a lot of sense since it directly refers to the Shards of Alara being reunited as one world. Paying 8 total mana to tutor up 5 different cards is really powerful, and while each has to be a different color, in 5 color decks it’s extremely useful. The price history for the early returns on FTV: Lore for Conflux were actually pretty strange. Despite the original printing being $4 in non-foil and $12 in foil, pre-orders for Conflux sat around $2-3. If this is a card you’d actually use, this would be the printing to get. Copies of this printing will easily reach $1, so it's a really good pickup if you plan to use this card. Dark Depths / Marit Lage Easily the most valuable card in the set, Dark Depths is definitely worthy of being in a Lore-based set. This land doesn’t provide mana, but it can summon one of the most powerful creatures in all of Magic: Marit Lage. The FTV usefully provides the Marit Lage token, depicting the 20/20 indestructible flier in all of her glory. As difficult as it looks to actually summon her by removing all of the ice counters, there are much easier ways. One way is to remove all of the counters by using the sacrifice ability of Vampire Hexmage. The other option is to copy Dark Depths with Thespian’s Stage, a land that can copy any other land. There aren’t many ways to destroy an indestructible flier, so if you can summon Marit Lage, you pretty much win the game. Because of how good it is in Legacy and Commander, Dark Depths is a highly sought after card. With a fairly low supply, previously you had to shell out $60 for a single non-foil copy. Original Coldsnap foils were close to $200 and like in most cases with FTV foils, probably won't be affected much long term. Because the FTV foils tend to not be favored by many players, you were able to get an FTV Lore copy for closer to $40 at release. This is the card that most people will buy this set in order to get and should settle around $20 to $30. ![]() Glissa the Traitor Glissa Sunseeker has a sad story, culminating with being corrupted by the Phyrexian invasion of Mirrodin. Glissa the Traitor was actually a pretty good creature during her time in Standard and has continued to be pretty good as a Commander and in the Commander format in general. Her ability is pretty solid, allowing you to get an artifact back from your graveyard whenever an opponent’s creature dies. Her useful ability has actually allowed her to see play in Legacy, where she is a sideboard option in Maverick decks to retrieve useful artifacts such as Umezawa’s Jitte (also in FTV: Lore), Sword of Fire and Ice, Batterskull, and others. Were she not a widely available Mirrodin Besieged pre-release promo, her original mythic rare printing would be a lot more than $3. The set foil was still $8 even after this card was revealed. This printing won't be worth much more than $2 in the long-term. I’d take the pre-release promo over this printing if you’re looking for long-term value. This is a good card to have, though. ![]() Helvault Yes, Helvault definitely fits into the Lore theme. Planeswalker Sorin Markov built it to trap Demons, including Griselbrand. Sadly, this card is just not good. Still, the Helvault is an artifact that can actually save your creatures from removal and is an expensive way to remove problem opponent’s creatures. Used properly, Helvault can actually do some work in Commander. But it’s not very efficient. Still, there are some cute things you can do with it. For example, Zirilan the Claw is a popular Mono-Red Commander for Dragons. Zirilan’s downside is that you have to remove whichever Dragon you summoned with his ability at the end of that same turn. But with the Helvault, you actually can exile it and potentially get it back later when the Helvault goes to the graveyard. There are some other interactions that make it at least serviceable. But, overall, Helvault is one of the worst mythic rares ever printed. It's going to be under $1 for the long haul, no matter how pretty this foil looks. ![]() Memnarch One of the main characters of the original Mirrodin storyline, Memnarch is quite a popular Commander. He’s actually one of the most hated because of his ability to turn any permanent into an artifact and subsequently steal it. He’s got quite a story, too, so he definitely belongs in this set. This isn’t Memnarch’s first reprint, in fact. He was previously printed in an Archenemy deck. The original non-foil printings ran about $8 and the foil printing about $23. Pre-orders for FTV Memnarch ran about $8. Obviously, this card has plenty of demand to command such a decently high price floor. This printing is the cheapest way to get a foil copy if you don’t mind the alternative From the Vault foiling process. It should settle around $4, with the non-foil taking a slight hit. ![]() Mind’s Desire A lot of players weren’t thrilled about Mind’s Desire being included in the set. But this is a very powerful card if played correctly, especially in Commander. It also has the story of the legendary artifact Mirari behind it. Still, it’s a pretty inexpensive card from Scourge, at least in non-foil. However, due to the Commander playability, Scourge foils run as high as $17. So this is a really nice foil alternative for under $5. The new art is also awesome. The From the Vault printing of Mind’s Desire has greatly increased interest in this card, so it’s definitely one that even non-Commander players may want to hold onto for long-term value. Heck, it’s been played in some Vintage brews, so there’s a lot of power to realize with this card. Playing cards for free is always good, by the way. You should be able to get a copy of this card for $2 in the long run, which is solid value. ![]() Momir Vig, Simic Visionary This is the one card we knew we were getting when FTV: Lore was first announced because of the new art that obviously depicted the Elf Wizard. Not only is he responsible for his own Magic Online format, Momir Basic, but he was a major part of the Ravnica storyline. The new art for Momir Vig excellent and he’s as powerful a Commander as ever. It’s probably a good thing that this reprint exists, as his non-foil price was pushing $8 and his foil price around $25 before this reprint. This is a less expensive printing and the art is great. Long-term, it was expected that this will probably going to be almost as sought after as Dark Depths. (The price has fallen to around $3-4 since the set's release, which is a BARGAIN for this guy.) What makes Momir Vig so great? He essentially can tutor up any creature you want and get it right into your hand. All you have to do is play a green spell first, then a blue spell. If you play a spell that’s both green and blue, you get both abilities at the same time. He’s the ultimate toolbox Commander in colors that have lots of creatures with strong abilities. People who love Elfball combo decks will want to play with this guy in Commander if they never have before. Now he’s somewhat easier to get, too, which means newer players get an easier crack at acquiring him. ![]() Near-Death Experience Financially, Near-Death Experience isn’t going to move the needle much. It’s a bulk rare. But lore-wise, this is a card which depicts the bare survival of Zendikar from the first assault of the Eldrazi titans, so it belongs. It’s an extremely niche card, though. Selenia, Dark Angel decks in Commander try to use this as a win condition. You can build a combo Constructed deck around it, albeit an extremely janky one. (Of course, Saffron Olive built a deck with this card and another Enchantment called Karma in his Against the Odds video series on MTG Goldfish. This Near-Death Karma deck actually almost won half of its games, believe it or not.) As win conditions go, this is one of the more difficult ones to pull off, but you get major style points for doing so. Still, this is a card that probably didn’t need a FTV treatment. ![]() Obliterate This card chronicles the mass destruction the master wizard Barrin unleashed upon Tolaria during the Invasion block after the death of his wife Rayne and daughter Hanna. Obliterate is also an extremely hated card in Commander. Obliterate has another printing, albeit white-bordered, in 8th Edition, which has kept the price of the non-foil versions around $3. The foils are around $10. The FTV printing pre-ordered around $4, but should settle at less than half of that. This is a good way to get a foil version of a solid Commander board-wipe. (2017 Update: This card has also been seen as a one-of in some builds of Modern Skred Red.) ![]() Phyrexian Processor What would a Magic set all about Lore be without a Phyrexian card? Phyrexian Processor was an interesting choice, but it’s because it represents Yawgmoth’s obsession with perfecting all lifeforms under his control. It’s actually a fairly good card, especially if you can pay a whole bunch of life when it enters the battlefield. However, it doesn’t see competitive play at all anymore. It does, however, have plenty of utility in some Commander decks. Interestingly enough, the Commander that uses the Processor the most is Trostani, Selesnya’s Voice. That’s not a deck you’d expect to run a Phyrexian card. However, those Minion tokens being copied by Trostani's Populate ability is pretty nifty. The Commander that uses the Processor the second most is actually Oloro, Ageless Ascetic, mostly because of the ridiculous amount of life he gains you over time. With Oloro, you can dump most of your life into the Processor early on and be beating down with massive Minion tokens for the rest of the game. This is a good card. Now that it’s gotten its first foil treatment, it may actually see a lot more Commander play. Financially, both the Urza's Saga and Duel Deck: Phyrexia vs the Coalition printings ran about $3. The FTV foil ran about the same for a while, but it should be a $1 card in the long-run. Because this version exists, and the demand isn't very high, the other printings will probably see their values cut in half. ![]() Tolaria West A super useful utility land, Tolaria West is also an important part of Magic lore. It’s where the Magic Academy was rebuilt after the destruction of the island Tolaria by the aforementioned grieving wizard Barrin who is depicted on Obliterate. Originally from Future Sight, this is the only land with the Transmute mechanic in the game. Why would you want to transmute a land? Well, first of all, you can get any 0-cost card in the game, including other lands. This card actually sees a fair amount of competitive play in Modern Ad Nauseum decks in order to search up Pact of Negation, Slaughter Pact, Lotus Bloom, or Urborg, Tomb of Yawgmoth. It’s extremely good in Commander, too, which is why it became a $5 card. The original Future Sight foils run $20 or so and the FTV preorder was for about $11. This land is always going to be good and it will only get better with time. But price-wise, this printing of Tolaria West should be under $5 in the long-term. ![]() Umezawa’s Jitte The “other” great card in the set, Umezawa’s Jitte has been banned in Standard before, and was banned in Modern with the inception of the format. It’s a staple in a lot of Legacy decks and does a lot of work in Commander, too. Despite being originally available in a Betrayers of Kamigawa theme deck, the Jitte has been an expensive card for a long time. Its only other reprint was as a Grand Prix reprint, but was actually reprinted as a promo on Magic Online, too, as well as in an online only Theme Deck. Only about $4 on Magic Online, it was still a $30 card in paper when this set released. This awesome Equipment, along with Dark Depths, are no doubt what sells the set. What makes the Jitte so good is just how versatile it is. Perhaps gaining two charge counters and only having to remove one to get one of its three abilities made it just a bit too good. But considering that Umezawa was one of the main characters of the entire Kamigawa block, perhaps it was appropriate to be such a strong card. In the long run, expect this printing of the Jitte to settle around $15-20. ![]() Unmask Never heard of Unmask? It’s actually a pretty good card. It’s actually been a staple in Legacy Reanimator as a way to empty your opponent’s hand of any big threats to your reanimation spells. It’s actually a pitch card, which means you can cast it for free by removing a black card from your hand from the game. It’s a $4 rare from Mercadian Masques, but foils are $38! The FTV foil is pre-ordering for about $10, which is a lot more reasonable. On Magic Online, this card was so rare that it was almost $40 a copy for the non-foil version! The release of this FTV will actually help lower that price. Was the high price on Magic Online the reason for including this? While that would seem to make sense, Wizards doesn’t put cards in FTV sets for that purpose. There is in fact a story behind Unmask from the Mercadian Masques storyline. It had to do with the shapeshifter Volrath transforming back into himself after murdering the father of one of his prisoners. I’m not sure that many players care about that particular story now, just the actual playability of the card. In any case, it’s a fairly valuable card that is a solid inclusion in this set. (2017 update: The From the Vault printing of this card actually greatly increased the awareness of this card. While the FTV printing remains $8, the original non-foil printing is over $12 and the foils pushing $80! It really only sees competitive play now in Vintage on Magic Online, so I’m not sure where all the copies have gone!) Overall Value Overall, there are two cards in the set north of $20, Dark Depths and Umezawa’s Jitte. There are a few card that pre-ordered for over $10 and many over $5. At the set release, the TCG Player market value of the individual cards (including the Marit Lage token) was about $140. Granted, the values of the cards won’t remain that high, but it gives you an idea of how good the cards themselves in this set are on their own. Considering the quality of most of the cards, a fair value for this set will probably end up around $75. You may be able to find a copy of the set for around $50-60, however, so it could be a strong value if you really need the top cards in the set. While it’s a strange selection of cards, From the Vault: Lore is a good set to buy. Outside of Helvault and Near-Death Experience, these are all cards that see a fair amount of Commander or Legacy play. Because of this set, many will now be more affordable. True, many players don’t like the alternative foiling process of FTV cards that sometimes causes them to be curled right out of the box. Also, some card sleeves will stick to the foiling, badly damaging the cards. These issues aside, FTV: Lore is one of the better From the Vault products that has been released. Order your copy of the FTV: Lore box set from Amazon ---- Follow Gaming Successfully on Twitter and Facebook! |
Keep up with the latest Magic the Gathering and other gaming articles by subscribing below:
OWNER
Lyn Lomasi is founder and owner of the Brand Shamans Content Community. Services include ordained soul therapy and healing ministry, business success coaching, business success services, handcrafted healing jewelry, ethereal and anointing oils, altar and spiritual supplies and services, handcrafted healing beauty products, and more!
Lyn is your brand healing, soul healing, marketing & content superhero to the rescue! While rescuing civilians from boring business practices and energy vampires, this awesomely crazy family conquers evil and creates change. They live among tigers, dragons, mermaids, unicorns, and other fantastic energies, teaching others to claim their own power and do the same. By supporting us, you support a dedicated parent, healer, and minority small business that donates to several causes. Profits from our all-inclusive store, Intent-sive Nature support these causes and our beautiful family! HIRE OR SHOP WITH LYN | CONTACT LYN FEATURED CONTRIBUTORS
Archives
August 2022
Categories
All
|