This card could also be a sideboard option. In decks like White Weenie, it could be a valuable tool, as you wouldn’t play it until you knew you wouldn’t be playing too many more lands. If you you knew your opponent needed their precious land-drops in order to win, the Ankh would become White Weenie’s best friend, as for them to stay on curve, they’re hurting themselves to do so.
Nowadays, Ankh of Mishra just doesn’t find a home in general Constructed formats. But in Commander, the Ankh still finds a home in the unpopular Zo-Zu the Punisher deck, as well as in Heartless Hidetsugu and Purphoros, God of the Forge lists.
Ankh of Mishra is an interesting card that can definitely aid in some really mean burn strategies. It’s definitely not a fun card to play against, and it’s tricky even to play with as it punishes you for playing land, as well, so the timing of playing it is crucial. In a format like Commander, where every land drop is even more crucial than in other Constructed formats, the Ankh becomes quite a powerful card. As other formats have increased the power level on the lower end of the curve, the Ankh simply is too slow a card to be effective anymore. But in the much more drawn-out Commander format, it’s still a valuable weapon for the red Commander’s arsenal – as long as you mind people hating you.