The Godhead's ability to make all other creatures into 1/1’s is extremely valuable, allowing her to simply take over a game by herself. Plus, with the enchantment Steel of the Godhead in the same set, this Godhead could deal some serious damage.
With these three cards in my draft deck, I probably should have won more games than I lost. Alas, I drafted very poorly otherwise – as I had never drafted Magic before – and didn’t win too much.
I also didn’t have access to another Enchantment from Lorwyn called Battle Mastery.
Of course, with the Godhead of Awe on board the Adept would only be a 3/3, but you’re playing the Adept for the card draw (technically it’s not drawing cards as its revealing them and putting them into your hand, but it’s essentially the same thing), not the combat damage.
With Godhead of Awe, Battle Mastery helps the Godhead of Awe defeat pretty much anything that gets in its way, and if it were to also be unblocked, you would be dealing 8 damage a turn at the very least. With Steel of the Godhead, you’d be dealing 12 damage, plus gaining 12 life.
In Constructed at the time, you had plenty of counter-magic and Ponder to help set up your draws. It’s hard to believe that a blue/white control deck didn’t ever pop up that took advantage of this combination, especially with all of the Merfolk that were around in Standard to complement the deck.Yes, Godhead of Awe decks were relegated to the casual scene. The Godhead sees play in five-color Commander decks, and has also made appearances in Oloro, Ageless Ascetic lists. But she’s never become part of any top-tier competitive control decks. Why is that?
Unfortunately she’s just outclassed. Augury Adept suffers from a similar issue. People would rather play Geist of Saint Traft for 3 mana, and there are 4 drop creatures in Modern that people would rather play over the Godhead. Yes, the Godhead’s effect is pretty awesome and it would probably play fairly well in the right control shell. The trick is covering those 5 mana symbols, and white/blue decks struggle consistently without having a third color to support them in Modern. White-blue decks work in Legacy, but the only 5 drops they want to play are Force of Will.
Many of the cards that I loved from Shadowmoor never really saw competitive play. Two others that I really loved: Kitchen Finks and Bloodbraid Elf from my first ever Red/Green deck turned out to be decent cards, though.
A control deck based around the Godhead is certainly possible, though. Godhead of Awe has an amazing combination with Elesh Norn, Grand Cenobite, who gives all of your opponent’s creatures -2/-2 and your creatures +2/+2. Even though she herself would become a 1/1 thanks to the Godhead’s effect, your opponent will never have any creatures again as long as the Elesh Norn remains on the board.
There is potential for a Godhead of Awe deck to work in Modern. You have Mana Leak and Remand to hold people back for a turn, and Remand draws you a card, as well. You have the Geist of Saint Traft, as well, obviously, but the Geist doesn’t really work so well with the Godhead – however, the Steel of the Godhead still functions. The problem is figuring out the synergies to make it a well-tuned control shell. It is a challenge I will take on one day.
If you have any stories about the first cards you ever pulled or played with, I’d love to hear about them.