Mondronen Shaman is far from being one of the best Werewolf cards in this set, but if you get it to transform, it’s actually quite a decent play. A 3/2 for 4 mana is a little pricey, perhaps, but it’s 3R, so that’s not too bad considering when the flip-side is a 5/5 with a decent secondary ability. It transforms like most other Werewolves, on the condition that no spells are cast on the previous turn.
The flipside, Tovolar’s Magehunter is a fun little card. Whenever an opponent casts any sort of spell, the Magehunter deals 2 damage to that player. Pretty sweet. Trouble is, at the beginning of each upkeep, if a player cast two or more spells the previous turn, it returns to a vanilla 3/2. The hope was that you would have Immerwolf on the board.
Immerwolf is a little 3-drop uncommon from Dark Ascension that has Intimidate and gives all Wolves and Werewolves +1/+1. It also has a little ability that says that non-human Werewolves cannot transform. Once the Shaman becomes the Magehunter, as long as you control an Immerwolf, it stays that way. In a dedicated red/green Werewolf deck, the Magehunter could cause a lot of hurt.
In Constructed, though, it was still susceptible to Dismember still being in play at the time. Still, there was the hope that it would become a must-kill upon flipping, because it had the potential to whittle away your opponent until they potentially couldn’t even cast spells anymore!
Yeah, I loved this card's potential. But as it was a four-drop that began as a 3/2 vanilla, it never worked its way into a competitive Werewolf deck. Another decent card called Huntmaster of the Fells took up that four-drop slot. If not for the Huntmaster, the Shaman may have actually seen some play.