
The Outcast was pretty fun for me when I was able to make a clone of him with Riku of the Two Reflections in Commander. While that was probably not the best deck to try and jam him into, I must add that this was in 2011 when I had just gotten the Commander 2011 Mirror Mastery deck. Plus, he was actually effective. I actually got at least four Dragons out of him and some damage through before a board-wipe came. In a multiplayer game, usually there are a lot bigger threats at the table for opponents to worry about. Then, suddenly, you have a couple of extra 5/5 dragons. It’s an effect that sort of creeps up on you, provides a clock that opponents have to worry about, and can provide really good value. Just being a target for precious removal is worth the one mana, as it’s a piece of removal that won’t hit one of your bigger threats.
The best Commanders that Dragonmaster Outcast seems to complement are Karrthus, Tyrant of Jund (who gives those Dragon tokens haste), Atarka, World Render (who gives them double strike), and Kolaghan, the Storm’s Fury (which allows your Dragon tokens to potentially pump your team by a considerable margin.) Pretty much any Dragon deck running Red will find a way to give the Outcast a home.
How about Constructed? If you play this on turn 6 and it survives an upkeep, you’ll be getting a 5/5 flyer for only a single Red mana. It probably won’t survive, though. Having a one-drop you have to hold until turn six isn’t really optimal in 60-card Constructed. There was a time, however, when he was a sideboard option in Deciever Exarch/Twin combo decks against Control. You could drop him on turn one, force a removal spell to be played, or he’d just sit there and make you a flier or two eventually. He’s one of the few one drop creatures you ever like to see late game. Perhaps a deck will find room for the Outcast in BFZ Standard.
How would you use Dragonmaster Outcast today, or how have you gone about using him in the past?