Her +1 is similar to that of Nissa, Worldwaker’s, in that she turns a land into an Elemental creature. However, there are some important differences with Vital Force’s +1. First of all, Worldwaker’s ability makes that turn permanently a creature, as well. This +1 only makes that land a creature until your next turn. However, you get a 5/5 with haste instead of a 4/4 with trample. She also untaps the land, which essentially could give you an extra mana if you decided instead to tap that land for mana instead of attacking. Functionally, this is a similar ability, although the permanency and trample that Worldwaker’s +1 offered is better in some cases.
Vital Force’s -3 lets you get a permanent card back from your graveyard to your hand. This isn’t a bad ability, but going from 5 to 2 loyalty right away seems like a fairly high price to pay. However, this ability can be useful in certain situations. But paying 5 mana for this ability right away doesn’t feel awesome. Still, it’s a mode that will probably be used at certain junctures of the game, so it’s a decent second ability. It’s nowhere as good as untapping up to 4 Forests, however.
The ultimate ability is the one that has most players excited. Essentially, it’s a Horn of Greed that only benefits you. Drawing a card just by having a land enter the battlefield under your control is really solid. Note that you don’t actually have to play it, meaning that cards like Splendid Reclamation that bring lands into play does the trick, too. Horn of Greed, an artifact most recently featured in Conspiracy: Take the Crown, actually only draws a player a card when he/she actually plays a land. It also helps all players and not just yourself. For only -6, this is a really good ultimate. With how easy it is in Standard to put land cards into your graveyard to use Splendid Reclamation, Nissa, Vital Force may be the piece that deck needs to be really good.
Nissa, Vital Force looks like a really solid planeswalker. While I’m not sure that it’s quite as good as Nissa, Worldwaker was, that ultimate is actually quite good, as is the +1 ability. I’m not sure how I feel about the minus ability, although being able to retrieve any permanent card is handy. This is a really good planeswalker, and with 5 loyalty and a CMC (Converted Mana Cost) of 5, I’m sure this will see play, perhaps even in Modern.
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