Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! We've been healing souls since birth and businesses since 2005! by Kai Chang, Crazy About MTG This is a complex topic. There are many riders and variables that affect when you should (or should not) mulligan. When to or when not to mulligan seems like a small thing, but learning to do this effectively can have a big effect on the way your games go. This post is going to cover when to mulligan using the "two turn gameplan" rule (I totally made that name up).
Two Turn Gameplan Rule It differs from deck to deck, but the gist of the rule is: Do you have a plan about what you're going to do in the first two turns? This usually means that you have two lands and a couple plays. You should also imagine the position you will be in on turn three and see if it's acceptable. Of course, this varies from format to format. Some formats allow you to do less in the early turns, whereas others promote lots of plays in the early turns. Let's run some numbers real quick. In a 24 land deck, you should draw an average of 2.8 lands per seven card hand. 2.4 land average for six card hand. 2.0 land average for five card hand. 1.6 land average for four card hand. 1.2 land average for three card hand. 0.8 land average for two card hand. 0.4 land average for one card hand. 0 land average for zero card hand. If you have two lands in your opening seven, and you may want to mulligan, keep in mind that you are more likely to have two lands than three lands in a six card hand. If you follow the two turn gameplan rule, and keep this hand (considering that the rest of the hand fits the rule), then this is what should happen. Turn One: 40% Chance of drawing at least one land Turn Two: 80% Chance of drawing at least one land Turn Three: 120% Chance of drawing at least one land If you're on the draw, you are almost guaranteed to draw a land on turn three. On the play, it's sometimes safer to mulligan a two land hand, depending on how good the rest of the hand is. By turn three on the play, you'll only have had an 80% chance to draw your third land. Some decks need less or more lands to function. That will be the topic for the next When to Mulligan. I hope you enjoyed it! Here's Part Two of When to Mulligan. Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! We've been healing souls since birth and businesses since 2005! ![]() Comments are closed.
|
Keep up with the latest Magic the Gathering and other gaming articles by subscribing below:
OWNER
Lyn Lomasi is founder and owner of the Brand Shamans Content Community. Services include ordained soul therapy and healing ministry, business success coaching, business success services, handcrafted healing jewelry, ethereal and anointing oils, altar and spiritual supplies and services, handcrafted healing beauty products, and more!
Lyn is your brand healing, soul healing, marketing & content superhero to the rescue! While rescuing civilians from boring business practices and energy vampires, this awesomely crazy family conquers evil and creates change. They live among tigers, dragons, mermaids, unicorns, and other fantastic energies, teaching others to claim their own power and do the same. By supporting us, you support a dedicated parent, healer, and minority small business that donates to several causes. Profits from our all-inclusive store, Intent-sive Nature support these causes and our beautiful family! HIRE OR SHOP WITH LYN | CONTACT LYN FEATURED CONTRIBUTORS
Archives
August 2022
Categories
All
|