It’s Game Night, and your friends gather together for a night of chaos and entertainment; two games later, the night is over, everyone packs up and goes their separate ways. For those unaware of the format, only playing two games in one night sounds both grueling and boring. Why would people play a format that takes so long? If you have been skeptical or downright against playing EDH/Commander, I would recommend giving this a once-over.
The EDH/Commander format is, like all other Magic: the Gathering formats, an acquired taste. There certainly are aspects of the format’s culture that can attract or repel players, though it deserves explanation before making a final judgement.
I have been playing EDH/Commander since around fall of 2011. My first deck was hastily assembled with Darigaaz, the Igniter at the helm; I was also the first player removed in my first game, and that almost made me abandon the format. Obviously, I stuck with it and now enjoy a good match. But what draws a player who was at first scorned?
Unlike most formats, EDH/Commander is highlander specific-meaning that only one copy of a card aside from basic lands can be in the deck. While cards with similar effects can make their way into the 99, the sheer number of cards makes getting one specific card far more difficult-and statistically improbable-than hoping to draw one of a playset from a 60-card deck. The game becomes a longer strategic bout from that, as well as the increased life totals and pool of cards players can access. While there are staples and ban lists in all supported formats, including EDH/Commander, The 15,000+ cards and 600+ legendary creatures allow for a diverse combination to be seen at every table-and rest assured, games often do take up the whole table!
* This post was originally published at CommanDollar on Tumblr.