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Selenia, Dark Angel EDH / Commander Primer - A Magic the Gathering (MTG) Deck Profile

10/24/2015

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by ElspethFTW, Old School Duelist
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Looking for a Black/White Commander with a cool win condition? Selenia, Dark Angel is your gal! From all the way back in Tempest, this Angel has a useful ability to be returned to your hand for the low cost of only 2 life. When building a deck with Selenia at the helm, the best option is to build around swapping life totals. Draining your life total for profit, then swapping your low life total to soften up a tough opponent never felt so good!

The Commander

"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel


Selenia is a 3/3 Angel with Flying that costs 3WB to cast. Her ability to evade removal and other combat tricks makes her tricky to deal with and there are cards in the deck to be able to make her deal lethal damage rather easily. She doesn’t have many creature friends in the deck, so she actually plays a pretty big role in your victory.

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Key Cards

Ad Nauseum (Time Spiral)

For those familiar with the Modern combo deck, you’re probably well aware how much card advantage this card can give you. With all the ways you can get life back in a hurry at the cost of your opponents’, you can draw a whole bunch of cards with this little instant. Just be cautious that you play it right.

Angel’s Grace (Time Spiral/Modern Masters)

A card also seen in the Ad Nauseum combo deck, Angel’s Grace prevents you from losing the game by not allowing you to go below one life. It also prevents any of your opponent’s from winning the game in case they happen to have alternate win conditions. Being uncounterable with Split Second is pretty awesome, too.

Children of Korlis (Time Spiral)

Gain back all the life that you’ve lost in a turn by sacrificing a one-drop creature? Sign me up for that! This allows you to go pretty deep on Ad Nauseum and other life-loss cards and not pay the price.

Hatred (Exodus)

An enchantment from one of the older sets in Magic, Hatred allows one of your unblocked creatures to deal an incredible amount of combat damage for the cost of some life. It’s especially good with Selenia.

Magus of the Mirror (Future Sight)

Sacrificing this creature to swap life totals is fun.

Near-Death Experience (Rise of the Eldrazi)

While this alternate win condition can be tricky to achieve, it does combo nicely with Angel’s Grace. It’s an Enchantment that’s good to have around just in case.

Phyrexian Unlife (New Phyrexia)

While this Enchantment allows you to go below 0 life, it gives you poison counters for each point of damage you take beyond 0 so be careful! It’s useful as a safety net, however.

Repay in Kind (Rise of the Eldrazi)

Bringing everyone down to the lowest life total among all players, then gaining it all back with one of your other key cards seems good!

Soul Conduit (New Phyrexia)

Making it so that two players exchange life totals, and not simply opponent’s means that you can use this card politically in a multiplayer game to eliminate a particular opponent.

Tainted Sigil (Alara Reborn)

A better artifact version of Children of Korliss, you actually get the life lost by all players in a turn, which can give you a pretty awesome life total!


Deck List

This list is fairly budget for Commander, weighing in at about $175 total. This includes Commander staples such as Enlightened Tutor and Cabal Coffers. The deck really wants to have these, but could live without them if necessary.

Commander

Selenia, Dark Angel

Creatures (12)

Children of Korlis
Weathered Wayfarer
Tithe Drinker
Vizkopa Guildmage
Crypt Ghast
Bloodgift Demon
Desolation Angel
Magus of the Mirror
Sun Titan
Treasury Thrull
Angel of Despair
Platinum Angel

Non-Creature Spells (48)

Angel's Grace
Enlightened Tutor
Expedition Map
Path to Exile
Phyrexian Reclamation
Sol Ring
Swords to Plowshares
Blind Obedience
Exsanguinate
Mind Stone
Orzhov Signet
Aura of Silence
Darksteel Ingot
Mortify
Necropotence
Oblivion Ring
Orzhov Cluestone
Phyrexian Arena
Phyrexian Unlife
Pristine Talisman
Tainted Sigil
Unmake
Debt to the Deathless
Diabolic Tutor
Greed
Phyrexian Processor
Return to Dust
Utter End
Wrath of God
Ad Nauseam
Dark Petition
Diabolic Revelation
Exquisite Blood
Gilded Lotus
Hatred
Liliana Vess
Near-Death Experience
Necrologia
Promise of Power
Rout
Sanguine Bond
Austere Command
Toxic Deluge
Merciless Eviction
Soul Conduit
Repay in Kind
Decree of Pain
Reverse the Sands

Lands (39)

Bojuka Bog
Cabal Coffers
Caves of Koilos
Command Tower
Concealed Courtyard

Godless Shrine
Isolated Chapel
Orzhov Basilica
8 Plains
Reliquary Tower
Scoured Barrens
16 Swamp
Tainted Field
Temple of Silence
Temple of the False God
Urborg, Tomb of Yawgmoth
Vault of the Archangel

Non-Budget Additions

If you want to go out and spend a bit more to upgrade this list, here are some changes you could make as you see fit.

Dark Petition -> Demonic Tutor

The original Tutor only costs 1B to play, making it strictly better than Dark Petition, even if most of the time Petition will essentially cost you the same anyway. With Selenia in it for the long game, Petition is just fine if you can’t afford Demonic Tutor.

Diabolic Revelation -> Vampiric Tutor

While Revelation can seek out multiple cards for you, a single Black mana and paying 2 life is just fine to get the card you need the most in a hurry.

Oblivion Ring -> Land Tax

Having spot removal is nice, but Land Tax assures you that you can fetch out the basic lands you need in case you’re falling behind in your mana base.

Phyrexian Reclamation -> Vindicate

If you lose the spot removal of Oblivion Ring, Vindicate is a great non-budget option to replace it. Reclamation is nice for being able to reuse some of your utility creatures, but premium removal is always strong in Commander. Anguished Unmaking is also a good, cheaper version of the same effect, and the life loss isn’t really an issue at all in this deck.


Scoured Barrens -> Fetid Heath

The White/Black filter land is strictly better than a dual land that comes into play tapped, even if that tapped land does gain you one life.

Tithe Drinker -> Serra Ascendant

Serra Ascendant is one of the most hated cards in EDH because of the fact that many times, since Commander players begin with 40 life, the Ascendant is a 6/6 flying with lifelink for a single White mana. It’s an early drop that your opponent has to deal with, or potentially a finisher if you play your cards right and drop a wide open opponent to a tiny life total.

Any particular Commander you would like for us to review? Let us know in the comments!

Updated 12/27/16


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Secure the Wastes - A Magic the Gathering (MTG) Card Review

10/24/2015

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by ElspethFTW, Old School Duelist
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Secure the Wastes is a neat Instant-speed spell card from Dragons of Tarkir. Originally, it was pigeonholed into White/Black Warriors decks as a way to dump lots of cheap tokens into play. The obvious Tribal synergies made it a decent card, but it had potential to do a lot more given the right Standard-format environment. Recently, Esper Control has found a home for it as an alternative finisher to its massive Dragonlords: Ojutai and Silumgar. It's still a fairly affordable card, at $3-4 a copy. Having been printed in an Intro Pack, Massed Ranks, has also tempered its price.

Being at Instant speed means that your open mana need not be wasted at the end of an opponent's turn. Even 1/1 creatures can end up becoming lethal threats if your opponent is finding their threats countered or destroyed. Blue/White Control decks, as well as Jeskai Ascendancy, Jeskai Tokens, and Bant Tokens have use for this card as a supplement to their strategies, as well. Since Secure the Wastes hasn't become yet widely accepted as a staple in any archetype, there's probably room for this instant's value to grow.

Secure the Wastes will survive the spring 2016 rotation, which will take Khans of Tarkir and Fate Reforged from the format, but not Dragons of Tarkir. If you're looking for a card people may still be undervaluing, this could be a good pick. It's probably not going to see any play in Modern, and especially not Legacy or Vintage. It's decent in Commander / EDH token happy decks, but it's not a staple in the format. Still, I like this as a decent value rare all the way until it rotates from Standard in late 2016. It should find plenty more homes before then.

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Magic the Gathering - Battle for Zendikar - Zendikar's Rage Intro Pack Review (VIDEO)

10/24/2015

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by ElspethFTW, Old School Duelist
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The Zendikar's Rage Intro Pack for Battle for Zendikar is a Red and Green Landfall-themed deck. It features Oran-Rief Hydra as the cover rare, which is an effective card for the strategy. It also features R/G Landfall staples such as Makindi Sliderunner and Snapping Gnarlid, albeit in small numbers.

The second rare, Nissa’s Renewal is the better value rare in the deck, especially given the Landfall theme. Getting 3 Landfall triggers and 7 life off of a single card is extremely powerful. Also, two copies of Sylvan Scrying help you to grab your Blighted Woodland or Fertile Thickets - plus they are above-average uncommons value wise. You wouldn’t buy the deck just for these, and they’re not build around cards. But they’re good cards to have around, plus they are good in the deck.

Obviously, the number one thing to do with a Landfall themed deck is to replace the Evolving Wilds with the far superior fetchland Wooded Foothills, which lets you grab both Forests and Mountains. You may want to consider also getting a full playset of Cinder Glade, the red/green “tango” land from Battle for Zendikar. Having two basic lands in play usually won’t be an issue at all with this particular deck.

So how does this deck fare out of the box? Watch the video review to find out!


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Magic the Gathering - Battle for Zendikar Rallying Cry Intro Pack Review (VIDEO)

10/24/2015

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by ElspethFTW, Old School Duelist
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The Rallying Cry Intro Pack for Battle for Zendikar is a Red and White deck based around the Ally Tribe. The cover card for the deck is Hero of Goma Fada, an Ally that allows your creatures to become indestructible.. Joining him in the deck is Angelic Captain, who when attacking along with other Allies, becomes a force to be reckoned with! Does this Intro Pack offer a well-rounded approach to testing out the Allies archetype, or does it fall short?

Check out the video review to find out!

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MTG Battle for Zendikar - Call of Blood Intro Pack Review

10/15/2015

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by ElspethFTW, Old School Duelist
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The Call of Blood Intro Pack for Battle for Zendikar is a White/Black deck featuring a lifegain and “drain” theme - that is, cards that gain you one life and make each opponent lose one life. While it’s a good place to start, and offers a good finisher in Felidar Sovereign (and to a lesser extent, Defiant Bloodlord) it is missing a couple of things that would make this truly good out of the box.





The Deck List

Creatures (25)

2 Kitesail Scout
1 Zulaport Cutthroat
2 Serene Steward
3 Stone Haven Medic
1 Hagra Sharpshooter
2 Malakir Familiar
3 Nirkana Assassin
1 Shadow Glider
2 Drana's Emissary
2 Courier Griffin
2 Bloodbond Vampire
2 Kalastria Nightwatch
1 Felidar Sovereign
1 Defiant Bloodlord

Non Creature Spells (9)

2 Dutiful Return
2 Demon's Grasp
2 Gideon's Reproach
2 Tandem Tactics
1 Roil's Retribution

Lands (26)

1 Blighted Steppe
2 Evolving Wilds
2 Mortuary Mire
10 Swamp
11 Plains


Synergy

For the most part, there’s plenty in the deck to complement the themes of the deck. However, there is a missed opportunity to inflict even more damage. With the amount of Allies in the deck, it’s a bit surprising that they decided not to include the common Kalastria Healer, an Ally that gains you 1 life and causes an opponent to lose 1 life each time a Healer or another Ally enters the battlefield under your control. The deck as it’s build seems more intent on gaining life and having Serene Steward put +1/+1 counters on your flyers - creatures that outside of their ability to fly and take the best advantage of those counters seem at odds with the flavor of the deck.

Grade: B-

Value

Felidar Sovereign was a fairly valuable mythic rare from Zendikar before being reprinted as a rare in Battle for Zendikar and seeing its value pounded into dust. That being said, it’s still a popular card among casual players and has single-handedly won many a Commander game with its alternate win condition ability. It’s a fine rare to have. Defiant Bloodlord, while being a bit slow mana-cost wise, is also playable in Commander as an alternative to the enchantment Sanguine Bond. Being a creature, though, it has the downside of being much easier to remove than an enchantment. Being a 4 / 5 flyer isn’t nothing, though. Since the deck offers an alternate art foil version of the Bloodlord, it’s a much better investment than the traditional non-foil set version. So as far as intro pack rares go, these are just fine.

The real value is in the Zulaport Cutthroat, which while only a complementary piece to this particular deck, can be a drain engine in the right deck, especially one that can crank out cheap creatures and sacrifice them for value (a theme which appears in the Battle for Zendikar Event Deck in a very playable manner.) Also, the two copies of Mortuary Mire are good to have, as it’s a utility land that is very playable.

Grade: B

Improving the Deck

The first thing to do would be to have a full playset of Kalastria Healers in the deck. You’d also want two more Drana’s Emissary and at least one more Zulaport Cutthroat. A really good card for this deck would be March from the Tomb, which can bring back up to 8 converted mana cost worth of Allies back to the battlefield for 3BW (3 colorless, 1 Black, 1 White). This allows you to get multiple triggers from Kalastria Healer and make your Bloodbond Vampires really big in a hurry.

Overall this deck is probably a B or B-minus out of the box, but it’s fairly inexpensive to improve afterward. It’s also quite likely you’ll get one or two Kalastria Healers out of the two packs included with the product.

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Battle for Zendikar Eldrazi Assault Intro Pack Review  - Magic the Gathering (MTG) Deck Review

10/12/2015

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by ElspethFTW, Old School Duelist
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The Eldrazi Assault Intro Pack for Battle for Zendikar is a Red/Black deck based around Eldrazi and the Devoid and Ingest mechanics. It also has a decent finisher in the cover card for the deck, Barrage Tyrant. Let’s take a look and see if this intro pack has enough bang for your buck.

The Deck List

Creatures (22)
2 Sludge Crawler
2 Kozilek's Sentinel
3 Culling Drone
2 Forerunner of Slaughter
2 Nettle Drone
2 Vile Aggregate
2 Dominator Drone
3 Vestige of Emrakul
2 Mind Raker
1 Silent Skimmer
1 Barrage Tyrant (R)


Non Creature Spells (13)

2 Processor Assault
2 Transgress the Mind (U)
2 Touch of the Void
2 Swarm Surge
1 Serpentine Spike (R)
1 Complete Disregard
1 Grip of Desolation
2 Molten Nursery


Lands (25)

1 Blighted Fen
2 Evolving Wilds
2 Looming Spires
10 Mountain
10 Swamp


Synergy

Devoid is a mechanic that makes a card colorless even if it has colored mana in its casting cost. Every single spell in the deck has Devoid, meaning that any cards that benefit from casting colorless spells or having colorless creatures on the battlefield work to maximum effect in Eldrazi Assault. Forerunner of Slaughter can give any of your creatures haste for a single colorless mana. Kozilek’s Sentinel gets a power boost for each spell you cast in a turn. Molten Nursery can ping a player or creature each time you cast a spell. Then, Barrage Tyrant lets you Fling each of your other creatures at your opponent (or his/her creatures) to finish off the game.Ingest is a cool mechanic, too, stripping away the top card of your opponent’s deck each time a creature with Ingest connects. There are a good number in the deck. Unfortunately, only a couple cards in the deck even care about your opponent’s cards being exiled, but simply Ingesting away your opponent’s cards is just fine.

Grade: A-


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Value

Barrage Tyrant is pretty much a bulk rare, but in this deck he’s an All-Star. You definitely want him in here, and perhaps a second or third copy for redundancy isn’t a bad idea, either. Transgress the Mind is the real card of value in the deck, even being an uncommon, as discard spells that can exile are pretty strong in Constructed formats. It works really well with the Eldrazi Processors that care about your opponent’s cards being exiled, too.

Also, most of the common and uncommon creatures, while not worth big money, are good enough to fill out a budget Red/Black Devoid Aggro deck for Standard. Examples include Sludge Crawler, Forerunner of Slaughter, Dominator Drone, and Vile Aggregate.

Serpentine Spike is a pretty bad rare overall, but in the context of this deck, it’s playable. If you go about improving the deck, though, it’s one of the first cards to go.

Grade: A-


Improving the Deck

The Red/Black Devoid deck is actually a pretty strong theme and if you want to build a Standard deck on a budget, this is a good place to start. Maxing out your Sludge Crawlers, Forerunners of Slaughter, and Dominator Drones is a good start. Mind Raker is also kind of an underwhelming Processor, so you may want to look for a better candidate for that slot. Vestige of Emrakul is an aggressive trampler, but there are better options in Battle for Zendikar for this slot.

The best cards you could add to this deck on the cheap are Endless One and Dust Stalker. Endless One gets better as the game goes on, allowing you to pump more mana into it on casting to make it bigger. Dust Stalker is a 5/3 with Haste for 4 mana that has a downside, but one that ordinarily won’t be a big deal in a deck with exclusively colorless creatures. If you want to spend the extra cash, Hangarback Walker works well, too, as not only does it get better as the game goes along, but replaces itself with flying Thopter tokens. Beyond that, just adding Smoldering Marshes and Bloodstained Mires for mana consistency should make this a pretty quick and lethal aggro deck.

Overall

As Intro Packs go, Eldrazi Assault has some of the best synergy you’ll find. Getting two packs along with this deck makes this well worth the $14-15 you’ll find this product selling for. The upgrades for this strategy are reasonably inexpensive and the best, more expensive ones are cards that you’d want to have around anyway (
Hangarback Walker, Smoldering Marsh, and Bloodstained Mire.) All in all, this is the deck I would buy if I were to pick one of the BFZ five.

Grade: A-

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