Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW! by Phoenix Desertsong, Old School Duelist ![]() Today we’re taking a look at a Yu-Gi-Oh! Beatdown deck from the 2003 Legacy of Darkness (LOD) Advanced format. The list is from the Old School Expert on YouTube. Monsters 1 Airknight Parshath 1 Cyber Jar 1 Fiber Jar 1 Jinzo 1 Exiled Force 3 Gemini Elf 1 Injection Fairy Lily 1 Kycoo the Ghost Destroyer 1 Magician of Faith 1 Sangan 3 Spear Dragon 1 Witch of the Black Forest 1 Yata-Garasu Spells 1 Confiscation 1 United We Stand 1 Premature Burial 1 Monster Reborn 1 Change of Heart 1 Snatch Steal 1 Dark Hole 1 Raigeki 1 Heavy Storm 2 Mystical Space Typhoon 1 The Forceful Sentry 1 Delinquent Duo 1 Pot of Greed 2 Graceful Charity 1 Painful Choice Traps 2 Bottomless Trap Hole 1 Magic Cylinder 1 Mirror Force 1 Imperial Order 1 Torrential Tribute SIDEBOARD 1 Axe of Despair 1 Dark Ruler Ha Des 2 Fissure 1 Magic Jammer 1 Mage Power 2 Magic Drain 2 Nobleman of Crossout 1 Solemn Judgment 1 Penguin Soldier 1 Swords of Revealing Light 1 Trap Hole 1 Waboku Here’s the breakdown video from the Old School Expert on YouTube! ![]() Monster Cards Breakdown Airknight Parshath was a meta monster for a long time. While 1900 ATK doesn’t seem that great on a Level 5 monster, his effects make up for that. The piercing battle damage and card draw when he did battle damage were the reasons you played him. Oh, and he was one of the few good Light monsters back then. Cyber Jar and Fiber Jar are busted cards. Fiber Jar, honestly, was an awesome reset button, something that was great against the beatdown mirror match. Cyber Jar was a great way to swing the game back in your favor, too. It could help your opponent more than it could help you, so you had to time playing it correctly. I usually did. I played a LOT with Cyber Jar. Jinzo is awesome, and the only reason I didn’t play him back then was I didn’t have one for years. He shut down all traps, which meant your monsters could usually attack pretty freely. Exiled Force is an amazing monster. He was limited to one copy per deck for good reason. You’d play him and tribute him to kill any monster your opponent had, even face-down! He saw play deep into my own time playing, and when Warriors became better and better, Reinforcement of the Army often searched him up. He actually got better over the years, when there were more ways to special summon him. Even having to use your Normal Summon was often worth it. Gemini Elf is actually one of my favorite monsters in Yu-Gi-Oh based on flavor. I played the lovely Elf twins later in Spellcaster decks, but not really in my early decks. She was awesome. Injection Fairy Lily was another card I never owned early on. I did play her at one point, and man, paying 2000 LP for her to gain 3000 ATK was simply pretty dumb. I played her in Spellcasters later, and she was pretty busted. (I’ll write about my awesome Spellcasters at some point, believe me!) Kycoo the Ghost Destroyer was an awesome meta monster for years. Oddly, he’s really still pretty decent in Modern Yu-Gi-Oh, too. But, man, I loved this guy. Removing monsters from your opponent’s Graveyard and keeping them from banishing things (a big deal back then, too) was pretty sick. Having 1800 ATK was good too. I think I played two back then, and that’s my preference. But one is good. Magician of Faith was just good. Get back the spell card you needed. I think they only banned her because she just became too much of a staple. Magical Dimension made her busted, too; oh, that card… Sangan got you a lot of good stuff, anything with 1500 ATK or less. Even with his errata, he’s still actually playable; you just have to be choosy with what you get. Spear Dragon was the other premier beatstick monster at the time - other than Goblin Attack Force. Like Attack Force, Spear Dragon went into defense after attacking. The advantage of the Dragon was that he would inflict piercing battle damage. Soon after the time that this deck would’ve been built, Final Attack Orders from Dark Crisis suddenly made these monsters good; they also got the 1900 ATK Archfiend Soldier to back them up. I never played that deck myself, but it actually was pretty good. And Spear Dragon was good enough that even with the drawback he was still very playable. Witch of the Black Forest was banned in tournament play when I played, but dang she could get almost anything good back then: anything with 1500 DEF or less. She’s playable in Modern Yu-Gi-Oh, with a similar errata to Sangan, but still not bad. Yata-Garasu was in every competitive deck back then because of the “Yata-Lock.” Making your opponent skip a draw phase and have the Spirit Bird bounce back to your hand was just too busted. Yata was banned by the time I played, thankfully. Spell Cards Breakdown Like many decks at the time, the spell cards are all pretty much what you’d expect to see in many decks. There was the hand control trio of Confiscation, Delinquent Duo, and The Forceful Sentry, all of which would eventually be banned. There were your grave reanimation cards like Monster Reborn and Premature Burial. You had your monster stealing cards in Change of Heart and Snatch Steal. Monster destruction came in the form of Dark Hole and Raigeki. The spell and trap destruction suite ran 1 Heavy Storm and 2 Mystical Space Typhoon. The draw cards were a Pot of Greed and 2 Graceful Charity. Also, Painful Choice was a pretty sweet card to fill your graveyard, and was later banned for all of the crazy stuff you could do with it. The card that’s really unique to Beatdown is United We Stand, Actually, most beatdown decks, including the one I used to play, played Axe of Despair and Mage Power in the main deck. (This deck has them in the sideboard). United We Stand gives the equipped monster 800 ATK for each face-up monster you control! It would actually be banned for some time due to its power level. Maha Vailo decks were a thing at the time, too, and this was at least 1300 ATK just with that crazy powerful guy. Trap Cards Breakdown You didn’t really play many maindeck traps in this deck, since you run Jinzo, of course. But you played the staples: 2 Bottomless Trap Hole, 1 Magic Cylinder, 1 Mirror Force, 1 Imperial Order, and 1 Torrential Tribute. Imperial Order was a stupid card and I’m glad they banned it; that spell-cancelling card was just way too unfair. Sideboard Breakdown The Old School Expert’s list runs Axe of Despair and Mage Power, beatdown staples, in the sideboard. Honestly, I understand why. This deck isn’t based around Maha Vailo, the 1550 ATK Light Monster that gains 500 ATK for each Equip Card equipped to this card. A lot of beatdown decks were. But a heavy reliance on Equips isn’t always the best way to go, as MST would often just blow them up during combat and 2-for-1, or even 3 or 4-for-1 you if you had multiple copies on the board. Fortunately, you had ways to stop people from blowing up your equips: Magic Jammer and Magic Drain. Magic Drain saw play far longer than Magic Jammer, despite the fact that Drain is in some ways worse than Jammer. Magic Jammer requires a discard from you, though, and Drain gives your opponent the option to discard a Spell Card of their own to counter the Drain. Nobleman of Crossout is a card that I usually played in the maindeck, but at this point, a lot of people were playing beatdown, so this card was better in the sideboard. Later, everyone would play two Noblemans main board. Not only did it banish the facedown monster, but it also was murder to flip effect monsters. The interesting thing is that both players had to reveal their decks to remove any copies of that flip effect monster. So, you got to learn a lot about each other’s decks. And if you were playing the same monster, it could actually backfire on you. Usually, though, I rarely ever had this happen to me. Solemn Judgment wasn’t a card many people played in the early days of Yu-Gi-Oh. You could run three. But one copy in the sideboard makes sense, as an answer to something that you couldn’t otherwise deal with. Fissure was probably some of the best removal available at the time. It wasn’t always the best card, but hey, it was playable. Smashing Ground would be way better later. Trap Hole was in the sideboard for extra monster removal. Swords of Revealing Light and Waboku were good in the beatdown mirror. Swords gave you both an option to stall while you build your position back up and Waboku could help you “win” some unfavorable battles. The two monsters in the sideboard are two that I played in my main board. Dark Ruler Ha Des could run over anything except Blue-Eyes White Dragon, Dark Magician, and Summoned Skull at the time. Believe it or not, none of them saw a ton of meta play. While you couldn’t special summon Dark Ruler Ha Des from the grave, his effect made up for that: he negates the effects of any monsters he destroys, including things like flip effect monsters, Sangan, and Witch. Penguin Soldier seems weird in a beatdown deck, but if you were going up a deck that ran big fusion monsters or ritual monsters, this little guy was huge. Also, he really could set your opponent back a turn or two, especially if you bounced two of your opponent’s guys back. People wouldn’t see it coming. It was pretty sweet. My Thoughts on Beatdown I used to run a deck with a similar theme to this beatdown deck. But, as I played a little bit later than this, I had access to some cheaper beatdown monsters, such as Archfiend Soldier and Skilled Dark Magician, instead of the much more expensive (at the time) Gemini Elf and Spear Dragon. They were also Dark monsters. Don’t get me wrong. I love Gemini Elf. But they were a lot harder to get back then. I also didn’t own a Jinzo. So I played Dark Ruler Ha Des instead. Actually, he was a really good card in those days, as he shut down so many effects. He also ran over Jinzo and Monarchs, which made “good players” mad. Lolz. I used to play Summoned Skull, too, because I was both good and bad at the game at the same time. I never played much Airknight Parshath. I thought he was too weak for a tribute monster bad then. I feel differently about him now. I think he’s pretty sweet now, especially for the piercing battle damage and card draw. Fiber Jar wasn’t legal in tournament play by that point - although I owned a really beat up copy that I played in Traditional duels (those without the forbidden cards). Cyber Jar, on the other hand, was one of my best friends. I also didn’t get to play the hand control spells like Confiscation, Delinquent Duo, and The Forceful Sentry, although I think Duo was available. I didn’t think Duo was all that great. All three together are devastating, though. That’s especially true when you’re playing beatdown, because you can really slow your opponent down picking apart their hand. Had I been playing when a lot of these cards weren’t banned, I’m sure I would’ve played them in tournaments. I was still playing Traditional at this time, as I didn’t like the idea of forbidden cards. That’s why I played Chaos...and a lot of people still do! I really like the Old School Expert’s deck and personally I’d only make a couple of changes, like two copies of Kycoo instead of one. I wouldn’t ever have been able to afford Mechanical Chasers, which were no joke $200 at that point. So, I would’ve settled for Spear Dragon. Like him, I never really liked playing Goblin Attack Force. This probably is the deck I would’ve played pretty much. Did you ever play beatdown? It was such a fun, innocent deck that just doesn’t really play well in today’s Yu-Gi-Oh. But it still needed a ton of strategy, and everyone’s beatdown deck was a little different. So much fun! . Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW!
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