This is a pretty cool creature, and it can be well utilized in a deck that abuses tap and untap abilities like Derevi, Empyrial Tactician. However, it could be used in a wide variety of decks. It’s far better when you can use its ability more than once per turn, and well worth considering if you like to cause chaos at the table. The Djinn has found himself in not only Derevi lists. One Commander that has found some utility for him is Riku of the Two Reflections. That Commander can copy creatures when they enter the battlefield. Having two Djinns for the price of one plus a Blue and a Green mana is pretty good.
Roon of the Hidden Realm, which is an alternate Commander of the Evasive Maneuvers deck, also finds room for the Djinn. “Blinking,” which is a mechanic that involves removing a permanent from play, only to have it either return immediately or at the end of the next end step, allows you to steal creatures and be able to reuse any enter the battlefield abilities that they may have. Rubinia Soulsinger, another potential Commander from the Evasive Maneuvers product, steals creatures away as well, and by using a “blink” effect, you don’t even have to keep Rubinia tapped to keep that creature. The Djinn of Infinite Deceits fits perfectly with that theme, as well.
The best sort of deck to put this card into would be a deck that lets you benefit from giving away permanents you know longer need – and that would be with Zedruu the Greathearted as your Commander.
Djinn of Infinite Deceits is definitely a usable card that has its niches. If you’re building a Commander deck with any Bant-themed (White, Blue, Green) commander or Zedruu, Djinn is definitely worth a look to include in your other 99.