Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW! Oath of the Gatewatch "Concerted Effort" Intro Pack Deck Review - Magic the Gathering (MTG)1/30/2016 ![]() The "Concerted Effort" intro pack from Oath of the Gatewatch is another take on Allies, this time in White & Green. Is it better than the Red & White approach of the "Desperate Stand" deck? Gladehart Cavalry is the cover card of this intro pack. They cost a whopping 5GG - a total of seven mana. But when the Cavalry arrive, they offer quite a bit of Support. With Support 6, the Cavalry distributes a +1/+1 counter on each of up to six other target creatures. While this is pretty useful, it's important to recognize that you actually need the six other creatures to take full advantage of this ability. The other cool thing about the Cavalry is that you get a second benefit, as well. Whenever you have a creature with a +1/+1 counter on it die, you gain 2 life. While this is purely incidental lifegain, you never know when you'll need those extra 2 points of life to keep you in the game. Onto the rest of the deck! Deck List Creature (26) 2 Cliffside Lookout 2 Expedition Envoy 2 Kitesail Scout 1 Oran-Rief Invoker 2 Kor Castigator 2 Makindi Aeronaut 2 Kor Sky Climber 2 Shadow Glider 2 Joraga Auxiliary 1 Veteran Warleader 1 Saddleback Lagac 2 Relief Captain 1 Steppe Glider 2 Expedition Raptor 1 Angel of Renewal 1 Gladehart Cavalry Sorcery (10) 2 Shoulder to Shoulder 1 Allied Reinforcements 2 Lead by Example 1 Immolating Glare 1 Mighty Leap 1 Iona's Blessing 2 Isolation Zone Land (24) 1 Evolving Wilds 1 Tranquil Expanse 7 Forest 15 Plains ![]() The other rare creature in the deck is Veteran Warleader. The Warleader has been decent enough in his time in Standard so far. The more Allies you play, the stronger and tougher the Warleader gets. With this deck leading up to the Cavalry charging the way, the Warleader's abilities are pretty congruent with this deck's strategy. In the late game, gaining trample is a big deal, whereas first strike and vigilance are useful abilities at any point in the game. Whereas the Red/White "Desperate Stand" deck focuses on the Cohort mechanic, this deck focuses on the Support mechanic introduced by Gladehart Cavalry. Joraga Auxillary is one of the Support creatures in the deck. She's 2/3 for 1GW, with an ability that costs 4GW for Support 2. While it's a useful ability, that's a lot of mana for giving out two +1/+1 counters. Saddleback Lagac is a 3/1 for 3G, but his Support 2 ability comes as an enter the battlefield trigger. Relief Captain at 2WW has a 3/2 body, and an enter the battlefield ability of Support 3. It's perhaps the most efficient of the Support creatures. There's also Expedition Raptor with Support 2, but he's a 2/2 flyer for 3WW - not exactly the most efficient creature. In addition to the support creatures, there's two copies of Shoulder to Shoulder, a 2W sorcery with Support 2 that also draws you a card. The instant Lead by Example is 1G and also has Support 2 but doesn't draw you a card. Having Instant speed is really good to have as it can be a combat trick. Support is on the slower side as a Mechanic and really requires you to consistently have two or three other creatures on the board to take full advantage of regularly. But whereas Cohort requires you to consistently tap two creatures for a generally underwhelming effect, Support adds power and toughness fairly quickly, even if it doing so often takes up entire turns at times. ![]() The rest of the deck is made up of generally uninteresting other Ally creatures: Expedition Envoy being the best of them. Isolation Zone is the other interesting Oath of the Gatewatch card in the deck. It costs 2WW to cast, and it can exile a target creature or enchantment an opponent controls until the Enchantment leaves the battlefield. It's Stasis Snare without Flash and for one more mana that can also hits enchantments. It's not the most efficient card in the world, but it gets the job done. Improving the Deck
Support is an interesting mechanic, and in a Limited environment (draft and sealed deck) could be pretty good to build around. But from a Constructed standpoint, it's a bit underwhelming. The best direction to go with this Green/White Allies archetype is to run something similar to this Green/White Allies deck that actually placed second at a Wyoming States tournament. It's fueled by Collected Company to accelerate getting more Allies into play. That list, which includes Kor Bladewhirl and Lantern Scout, is probably the direction you would want to go when upgrading the creature line-up. Green/White Allies is definitely a playable deck, but the creatures with Support are generally not good enough to be played competitively. Also, while Gladehart Cavalry is a solid card in a vacuum - and is pretty good for Elf decks in Commander - it's a bit too high on the curve and offers too inconsistent a benefit to be a "boss" monster. Ally decks should focus on creatures lower on the mana curve. If you want to splash Red, you can even include Reckless Bushwhacker, who gives all your creatures haste and +1/+0 if you've cast at least one other spell already that turn. There's also Firemantle Mage who has the Rally trigger to give all of your creatures Haste whenever another Ally enters the battlefield. If you want to play Allies, this isn't necessarily the strongest deck to start with. In comparison with the other Intro Pack, it probably holds up fine. But besides Expedition Envoy, Kor Castigator, and Veteran Warleader, there isn't much to build off of out of the box if you're looking to beef this deck up. Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW!
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