Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW! Magic the Gathering (MTG) - Oath of the Gatewatch "Surge of Resistance" Intro Pack Deck Review1/30/2016 ![]() The "Surge of Resistance" intro pack is a Red/Blue deck featuring the evergreen Prowess mechanic and introduces the Surge mechanic from Oath of the Gatewatch. Surge is an alternate casting cost for a number of cards in the set which becomes usable once you've cast at least one spell in the turn. Spells with Surge also often have secondary abilities which add additional value to the reduced cost. Tyrant of Valakut is a perfect example of this mechanic. He usually costs 5RR to cast for nothing more than a 5/4 flyer. But if you are able to cast him for his Surge cost of 3RR, he also deals 3 damage to a target creature or player. He becomes fairly playable. But the deck has some other goodies, as well. Deck List Creature (20) 3 Lavastep Raider 3 Umara Entangler 2 Stormchaser Mage 2 Reckless Bushwhacker 3 Goblin Freerunner 2 Cloud Manta 1 Cyclone Sire 2 Jwar Isle Avenger 1 Windrider Patrol 1 Tyrant of Valakut Non-Creature Spells (15) 1 Boulder Salvo 1 Ugin's Insight 1 Roiling Waters 1 Rolling Thunder 2 Expedite 2 Anticipate 1 Grip of the Roil 2 Comparative Analysis 2 Containment Membrane 2 Pyromancer's Assault Land (25) 1 Blighted Gorge 1 Evolving Wilds 12 Mountain 11 Island ![]() Before getting on to the Surge cards, we should take a look at the other rare in the deck, Ugin's Insight. At first, this looks like an odd inclusion. But with the Surge costs available on many of the creatures in this deck, you'll get to scry for much more earlier on in the game than you ordinarily would. For example, the Tyrant has a converted mana cost of 7, but you can cast him for 5. This means Ugin's Insight Scrys for 7. Being able to have more of a choose over the 3 cards you draw is pretty useful. It's an interaction that's not clear on the surface, but it's a pretty decent one. The Surge Cards! ![]() Goblin Freerunner doesn't look all too exciting as a 3/2 for 3R, even with Menace (can't be blocked except by two or more creatures). But with a Surge cost of 1R, this becomes an above-average creature. You can't ask much more from a common rarity creature. ![]() Reckless Bushwhacker is reminiscent of Goblin Bushwhacker from the original Zendikar set. In fact, he's almost the same card. On his own, he's just a 2/1 with Haste for 2R. But if you play him for his Surge cost of 1R, he also gives all other creatures you control haste and +1/+0. The original Bushwhacker was probably better, but this is still a pretty good card. Also, being an Ally makes him very useful for that archetype, as well. (Note: Goblin Freerunner is also an Ally, but that's not relevant in this particular deck). The other creature with Surge in the deck is Jwar Isle Avenger, a 3/3 flyer for 4U. However, his Surge cost is 2U, making him an efficient, if not exciting, evasive creature. Boulder Salvo looks pretty inefficient as a 4R burn spell that deals 4 damage to only creatures. But with its surge cost of 1R, it becomes quite useful. and in fact, even above average. Grip of the Roil is an okay card as a 2U instant that taps down a creature until the end of your opponent's next turn and draws you a card. It's significantly better, though, for its surge cost of 1U. Comparative Analysis is likewise somewhat mediocre as a 3U instant to draw target player two cards, but at 2U for its Surge cost, it becomes an Instant speed Divination. It's not exciting, but it's a lot more playable. Containment Membrane is an Enchantment that for 2U is fairly meh. This aura keeps a creature from being unable to untap during its controller's untap step. What makes this one playable is that it has a Surge cost of only a single Blue mana. It suddenly looks fairly good. While none of these non-creature Surge spells are super exciting, they become slightly more efficient versions of effects that have existed on previous cards. In the Two-Headed Giant format they were originally created for (a format where 4 players play in teams of 2), these are actually really good spells. In an ordinary two-player game of Magic, they still serve as fairly useful cards in a deck that wants to cast multiple spells in a turn. ![]() There's another benefit to playing Surge spells. This deck features two copies of the Enchantment, Pyromancer's Assault. Each time you cast your second spell each turn, it deals 2 damage to target creature or player. It's not limited to Surge spells, either. While it's not the most efficient enchantment in the world, if both copies in the deck are on the field at the same time, a 4 damage clock is very quick. Other Notable Cards ![]() Probably the best card in the deck, and certainly most valuable, is Stormchaser Mage. Even in a set full of good uncommons such as Oath of the Gatewatch, this Mage is the best creature with Prowess printed to that point that isn't a Rare (Abbot of Keral Keep) or a Mythic Rare (Monastery Mentor). Flying and haste on a 1/3 two mana creature is good enough, but for each noncreature spell you cast in a turn, he gains +1/+1. Most times, he's going to be at least a 2/4, if not a 3/5. When you combine him with one-mana creatures with Dash such as Zurgo Bellstriker and Lightning Berserker, you can deal a lot of damage in a hurry, His best partner in Standard was his Prowess buddy, Monastery Swiftspear. While the Swiftspear has continue to see significant play in Modern, Stormchaser Mage sadly has not, even despite all of the support Wizards have received from the Dominaria set. ![]() The other notable card in the deck is Expedite, a one-mana Red common that gives a target creature haste and draws you a card. It's very similar to a card from years back in Shadowmoor called Crimson Wisps. The only difference is that this instant doesn't make the creature red, which is usually not that relevant. It's a card you'll want to have a full four copies of in the deck when you look to upgrade it. ![]() Upgrading the Deck As Intro Packs go, "Surge of Resistance" is pretty easy to upgrade. There are a lot of unexciting creatures in the deck that can be easily replace. Jori En, Ruin Diver is a good creature candidate to replace the rather inefficient Pyromancer's Assault enchantments. While she doesn't deal damage when you cast your second spell each turn, you get to draw a card instead. In a surge deck, not running out of spells to cast is extremely important. As she's a Legendary, you don't really want to run more than 2 or 3 copies since you can only control one at a time. ![]() Monastery Swiftspear is probably the next best card to add to the deck. If you plan to play the deck in Modern, though, she's played in Modern and even Legacy. Having Haste herself, she's the perfect complement to Stormchaser Mage and any cards with Surge. She also has Prowess, benefiting from the same spells you cast to boost the Mage. ![]() Speaking of Prowess, Abbot of Keral Keep is a creature from Magic Origins. The Abbot is actually perfect for a Surge strategy, too. While he lacks Haste, he makes up for it by exiling the top card of your library when he enters the battlefield. You have the choice to cast this cast that turn - or risk losing it forever. But, with a deck with alternate Surge casting costs, you'll more often than not be able to cast what you reveal with the Abbot. Be sure to wait to drop your land if you can before casting the Abbot, so you don't just permanently exile a land. This is essentially like drawing a card and fuels the Surge strategy immensely. The Prowess is relevant, too. ![]() You'll also want to replace the inconsistent Boulder Salvo, expensive to cast Rolling Waters and Anticipates with Fiery Impulse from Magic Origins, or a comparable Burn spell. While there's nothing wrong with Anticipate, you don't really need a card selection spell with Jori En and Abbot lurking about. Also, adding two more copies of Expedite to the existing two will make the presence of Comparative Analysis unnecessary, too. We are cutting a lot of Blue spells, but this is okay since we're adding Jori En and a couple more copies of the Stormchaser Mage. In the long run, it evens out. ![]() If you don't want to invest in the Monastery Swiftspears and Abbot of Keral Keeps, you can alternative choose to play Lightning Berserker and Zurgo Bellstriker instead. These creatures have Dash, which allows you to cast a creature, usually for a lower mana cost, give it haste but return it to your hand at the end of the turn. Dash actually works quite well with Surge, as having to recast them can greatly benefit you. Which line of play is better in the long-run? What Abbot can reveal can be more inconsistent. Also, the Prowess of the other two can make them more consistently powerful. But both ways can work. Also, having to recast creatures turn after turn can preclude you from playing other spells in addition. But some combination of all these can work if you can't get play-sets of Swiftspear or Abbot altogether at once. ![]() Being a Red/Blue deck, you can't go wrong with Wandering Fumarole. While an investment of 4 mana (2UR) sounds like a lot for a 1/4 man land, you can instantly change this guy into a 4/1 if your opponent is wide open. Best of all, if your opponent then casts a burn spell or other spell that would kill it, you can instantly switch it back to a 1/4, which may not be enough to do away with it then. The ability to fix for your Red and Blue mana alone makes it worth playing, in addition to the "pain land" Shivan Reef. As a starting place for an aggressive Red/Blue deck that highlights the benefits of the Surge mechanic, "Surge of Resistance" does a fairly good job. Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW!
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