Content Manifested by Intent-sive Nature by Brand Shamans. Brand Shamans Content Community LLC helps save the web from crap content daily! Save time and get your quality custom or pre-written web content NOW! ![]() The "Vicious Cycle" Intro Pack for Oath of the Gatewatch is a Black/Green deck featuring the Eldrazi Dread Defiler. The Defiler is a 7 mana creature (6B) with above average stats (6 power, 8 toughness) and a powerful ability. For 3C (3 generic, 1 colorless), you exile a creature card from your graveyard and target opponent loses life equal to the exiled card's power. With the high power of creatures available in this deck, it's a powerful ability that can finish a game in a hurry. As you may suspect from this deck's "boss" creature, this deck interacts a lot of the time with the graveyard. And with such a powerful ability, you'll want some big creatures in the graveyard to fuel the Defiler. Deck List Creature (23) 2 Blisterpod 2 Carrier Thrall 2 Loam Larva 2 Rot Shambler 2 Stalking Drone 1 Essence Depleter 1 Voracious Null 2 Netcaster Spider 1 Null Caller 1 Broodhunter Wurm 1 Smothering Abomination 2 Seed Guardian 1 Kozilek's Pathfinder 1 Brood Monitor 1 Baloth Null 1 Dread Defiler Non-Creature Spells (12) 2 Bone Splinters 2 Oblivion Strike 1 Vines of the Recluse 1 Altar's Reap 2 Corpse Churn 1 Grasp of Darkness 2 Natural Connection 1 Pulse of Murasa Land (25) 1 Blighted Woodland 1 Evolving Wilds 2 Fertile Thicket 4 Wastes 8 Swamp 9 Forest ![]() For those already familiar with Battle for Zendikar, you'll be familiar with Smothering Abomination. This 4/3 flyer for 2BB has appeared in a number of competitive decks early on in its life already. While you have to sacrifice a creature at the beginning of each of your upkeeps, you get to draw a card whenever you sacrifice a creature. With the number of Eldrazi Scions you'll be sacrificing in this deck, this should net you more than a few extra cards. He can always sacrifice himself to draw a card if you have nothing else you want to sacrifice. Plus, he's 4 power so he's a good target for Dread Defiler's ability. ![]() One of the more interesting Oath of the Gatewatch cards in the deck is Essence Depleter. Being a 2/3 for 2B isn't bad for an uncommon creature. But it's the ability for 1C is what makes this particularly could. For a minimal investment of only 2 mana, you can drain your opponent for 1 life (gain 1, opponent loses 1). It's a great way to sink in mana you otherwise might not be using, but needing to have those pure colorless sources can prove to be tricky with the deck as currently constructed. Another notable uncommon from Oath of the Gatewatch is Seed Guardian. When he dies, he replaces himself with an X/X Green elemental creature token, where X is the number of creature cards in your graveyard. This obviously gets better as the game goes along. The primary issue with this deck is that outside of the deck's numerous sacrifice outlets, the only other way to directly put cards into your graveyard to fuel the Defiler and Seed Guardian is Corpse Churn. This 1B instant puts the top three cards of your deck into the graveyard and even gives you the option to return a creature card from your graveyard. The cool part about this is that you get to return a creature that was put there by this card's effect, too. So there's no worry about accidentally throwing away your Dread Defiler, since you can get him back with this. ![]() One of the quickest ways to upgrade this deck is to introduce the very useful enchantment From Beyond. Not only does this get you a free 1/1 Scion token every turn that you can sacrifice for more mana, but you can sacrifice From Beyond to search out one of your Eldrazi, such as Dread Defiler. To fuel the graveyard, it's probably good to have another copy of Smothering Abomination. You'll also want some top end threats such as Oblivion Sower or World Breaker to make the Defiler's ability more threatening. These two Eldrazi are pretty menacing The Sower is a big presence and can steal opponent's lands, too. World Breaker helps to exile one of your opponent's more important cards while being a 5/7 with reach. There are 4 copies of Wastes, the colorless Basic land, already in the deck. But you'll probably want at least a few more. Also, a couple more copies of Blighted Woodland provide a stable source of pure colorless mana that can give you additional mana ramp in the late game. Also, Grasp of Darkness is solid removal that you can easily add a few more copies of to the deck. "Vicious Cycle" does provide a useful base from which to launch a Green/Black Eldrazi deck, but it may not be the most consistent at winning with the Defiler. The deck depends on you being able to cast your bigger creatures before your opponent has any way of dealing with them. Eldrazi Ramp has already proven to be a playable deck, especially when you add creatures such as Wasteland Strangler and Blight Herder to the mix. Adding White allows you to exile creatures with Silkwrap and Stasis Snare and fuel the Stranglers and Blight Herders. Also, White gives you access to Eldrazi Displacer which has an infinite combo with Brood Monitor and Zulaport Cutthroat to drain your opponents to death. There are plenty of different directions you can go with this deck, but honestly the best top end finisher you can choose is Ulamog, the Ceaseless Hunger. As a starting place for a Green/Black Eldrazi deck, it's solid enough, offering a good balance of useful creatures, mana ramp, creature recursion and removal. But there's plenty of room for improvement. Content Manifested by Intent-sive Nature by Brand Shamans. 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